from 2010.10.01

Spellfiles/Patches/Tests all combined here
zeiksz
Posts: 698

from 2010.10.01

Post#1 » Fri Oct 01, 2010 6:16 am

After some exploit and crash fixes, what kinda get me bored, fnally getting back to gameplay. Priority changed a bit, since pet fix is a huge tree to cut, but sense heading and LOH/HT fix is easy, and that is what I have the mood at moment.

zeiksz
Posts: 698

Re: from 2010.10.01

Post#2 » Fri Oct 01, 2010 9:52 am

Fixed up sense heading. New chars start from 0, and skillups work well. Skillups are INT based, for every 5 INT you get another 1%, higher skill means less chance, formulee is (200-skill) / 10 is added to chances. Minimum chance for skillup is 10%.

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zeiksz
Posts: 698

Re: from 2010.10.01

Post#3 » Fri Oct 01, 2010 10:57 am

Doing LOH/HT now.
viewtopic.php?f=13&t=4263

zeiksz
Posts: 698

Re: from 2010.10.01

Post#4 » Sat Oct 02, 2010 12:03 pm

zeiksz wrote:Doing LOH/HT now.
viewtopic.php?f=13&t=4263


Having good progress with this, perhaps today it gets into test state or even goes live. Since I am not that C++ & EMU guru to make it as hotkey it will be a #command, like "#ability LOH" and "#ability HT", what is a good and doable workaround (so you guys will need to make a macro for this *shrug), however this will work regardless of if SOD has or not LOH/HT button at all.

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Brace
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Re: from 2010.10.01

Post#5 » Sat Oct 02, 2010 3:14 pm

That's awesome, thanks so much!
Fafrd Mournblade - Barbarian Nemesis (Main)
Brace Whiskeystorm - Dwarven Lord (Alt)
Shamiwog Frawg - Froglok Soothsayer (Alt)

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Kruggan
Posts: 26

Re: from 2010.10.01

Post#6 » Mon Oct 25, 2010 6:46 pm

Any update on Harm Touch for SKs using SoD client? I got very excited when I saw your post about a workaround. Thank you in advance!!

zeiksz
Posts: 698

Re: from 2010.10.01

Post#7 » Tue Nov 02, 2010 4:07 pm

Yep.. this is kinda finished, is on internal testing (so not on teszt server yet). Was sick and could not sit much by my computer nowadays. ETA on finish is this week.

zeiksz
Posts: 698

Re: from 2010.10.01

Post#8 » Sat Nov 06, 2010 6:06 pm

LOH seems to work, and will be commited to main source. command will be:
#ability loh
Is linked with the button, soooo no double loh for titanium users ;)

zeiksz
Posts: 698

Re: from 2010.10.01

Post#9 » Wed Nov 17, 2010 10:37 am

finalizing HT fix. command will be #ability ht

zeiksz
Posts: 698

Re: from 2010.10.01

Post#10 » Thu Nov 18, 2010 8:09 am

Stuff was sent in and should be on test server soonish. Checklist on this:

    is ability (LOH and HT from now on ability) usable by other classes then it should
    is ability usable from all clients
    is ability usable from SoD right after logging out from TIT where we fired the ability
    is ability usable from TIT button right after logging out from SoD using #ability xxx
    is ability usable from TIT button right after using ability in TIT by command
    is ability usable from TIT command right after using ability in TIT by button
    is ability usable even if we tried to use and could not (reuse time, out of range, invalid target)
    is LOH usable without target (should autocast self - like WoW)
    is LOH usable with invalid target (should cast on self like WoW (so we don't LOH Fippy))
    is HT bellow level 40 and after level 40 harmtouch1 and harmtouch2
    are abilities affected by the class specified AAs

I am sure in LOH, tried a lot (was boring to log from/to clients) but could not really test HT, because had some internal server problems - so that is upto you

edit: Will continue with the pet fixes so more peeps are happy.

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