I've been playing here a while now, and let me say it's been a blast! Great job to those responsible! I have 4 70's, each with their respective 2.0's, and have enjoyed the experience on each on so far.
I've read threads on here about people concerned about DPS, and as far as I can see, paladins have received a lot of love from when I played live (PoTime/Gates around 2003 I think). Although I'd love to see more (as would every class I'm sure), I'm more concerned about the current DPS play style. Frankly, it's slightly boring.
When tanking I have many things I can press. Stuns, bash, taunt, the occasional heal/group heal, as well as managing of defensive clickies (Kael gloves/Sleeper's ring). Although all these buttons are available to the DPS'ing paladin, I'm sure most would agree that taunt/stuns would be ill advised. There's also the need to worry about positioning of the mob in relation to the raid/group, etc, etc.
As a paladin attempting to DPS (as we all can't be tanks, especially when there are better options around, i.e. geared warriors) it seems there's nothing exciting going on. Rogues have backstab, Berzerkers have frenzy/volley, and both have a plethora of offensive discs to manage. To me, that's fun! Being able to separate yourself from others of the same class by the way you play. Palaidns currently auto attack, and pray that they get a ton of procs. There is the option to spend 31 AA points to get 2 hand bash + vicious smash, the end result is an ability that max crits for *drum roll* 282 (in my current gear).
Being new here, I'm not sure what is possible for the dev's to do; however I think it would be cool to get a new ability. It doesn't have to be much, but something worth hitting - something that if not hit, noticeably lowers damage output. Perhaps just a triggered strike that essentially is a single auto swing, and has the ability to trigger weapon procs. From a balance perspective (depending on CD) I can't imagine it breaking the current class balance. Essentially it would be similar to increasing the effective chance of the AA "Speed of the Knight" but would be an active skill, instead of a passive increase.
The following results are of a parse on Vlar (Vlan in THF was being hit by some SK, and I wanted accurate number). This was with sune/self buffs, hitting bash on CD, and keeping Yaulp VII up. I used the epic 2.0 clicky (with 2.8 aug) as a 3 minute timer, which as far as I can tell adds a 350 DD proc. I have a mixture of ST/PoF/Air gear, with similar augs. I also have the following mods:
2 hs + 16%, Fero VII, Chaotic Thunder (70%), Cleave VI, and DA + 16%. I also have Max offensive AA's including increased stats, and spell crit AA's.
Vlar on 11/12/2010 in 179sec
Total
--- DMG: 413320 (100%) @ 2309 dps (2309 sdps)
Eppic
--- DMG: 413320 (100%) @ 2309 dps (2309 sdps)
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On a side note, I had 16 triple attacks, and 96 double attacks (about 14% on Speed of the Knight), and bash accounted for 15.5 DPS...
If adding new abilities into the game is impossible, perhaps allowing bash to scale with 2 hs weapon damage, or shield AC would be another viable option. In way of disciplines, there's really nothing for a paladin unless hitting undead mobs which are few, and far between. Perhaps allowing Holyforge to work on all mob types would be a simple solution? I don't believe 5 minutes of slay power on all mob types every 1:07:30 would be too OP.
Finally I'm sure that SK's are in a similar boat. Perhaps these changes (if possible) could be applied to them as well. As far as I can tell, even with these changes, we'd still be well under the pure DPS classes. The gap would be smaller, and the playability would be more engaging.
Sorry for the long post, thanks for taking the time to read!