Looking at alternate abilities, I see nothing that raises your cap of resists.
Essentially, here's my issue. I think gear is giving too much resists. When you factor in bard resists + spell resist buffs along with gear your characters gain you get maxxed out without even trying.
What can be done about it? I'm not sure.
Option 1: Raise resist cap so bard song affects it, and have nasty -## adjustments to AoE's you want to hurt? Downside is you'd have to go through each spell and figure out which ones you want to be tough without high resists.
Option 2: Lower gear's general resist, so you don't cap so easily. Downside: Obviously going through all gear is going to be annoying.
It kind of trivializes the bard AoE resist songs as is, at least I am pretty sure I can max out even the worser geared people with a good percussion mod.
Not to mention my AE mana/healing song is kind of botched out with the insane regeneration casters gain from cannibalize, full mana clickies, and a hand full of flowing thought items + tons of crack clickies.
Anyways, I wanted to point this out and hear if there was any planning about this, if it's fine as is, or whatever..
