Bot equipping issue.

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Microdia
Posts: 46

Re: Bot equipping issue.

Post#11 » Sun Aug 21, 2011 2:40 pm

Wow never thought of that...lol. Ok that's a lot of work, but worth it. Thanks!

On a side note, what is the point of stuff like that being lore? No drop I can see, but lore?
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Grey
Posts: 1101

Re: Bot equipping issue.

Post#12 » Sun Aug 21, 2011 2:50 pm

Well on one hand you have that most content is balanced around the current augs obtainable in game.
Honestly content is probably balanced with the idea that the majority of the server donate for one or two items.
So its balanced with the current augs in mind and if they were not lore people would just run around with only the "best" obtainable aug for slot 8 for their tier.
Look at the ones in VP. Imagine if you could have 18-30 of the 60ac instead of only 1.

Now of course you do have some of us that are crazy and/or stupid and/or have enough cash that you see some nearmax/max doner toons running around. Thats another story.

Microdia
Posts: 46

Re: Bot equipping issue.

Post#13 » Sun Aug 21, 2011 3:49 pm

I realize why augs are that way. But I mean for gearsets etc on the way up the tiers, like in my case, stillmoon. Would it hurt to make the glowing armor, and any of the tiered armor (not augs) no drop only and not lore? Helps a ton with people who rely on bots.
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Lumpa
Posts: 96

Re: Bot equipping issue.

Post#14 » Sun Aug 21, 2011 4:09 pm

I can understand augs being lore. Its nice to have some diversity in augs. Some are super powerful but you can only get 1 while others are moderately good and you can have many. Weapons, rings, earrings, wrists make sense being lore too. Quest items too, since you're unlikely to repeat a quest and its nice to know that you cannot loot the item when you're not sure if you have it in the bank.

I can't understand why, for example, the kael armor is all lore except for the wrists. The glowing armor from stillmoon is all lore except for wrists. Why make an item lore when there's almost no point in getting a copy of the item? It makes equipping bots a pain.

Its not a big issue ofcourse, but its something that bugs me. Now that I know that bot trick I can get around it too.

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Lillu
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Re: Bot equipping issue.

Post#15 » Sun Aug 21, 2011 4:18 pm

Well the ToV and Stillmoon armor sets are pretty simple. ToV one meant to be player armor while Mikuz created the Stillmoon set for bots preferably. As for the lower level armor sets, well there's a good point there. Which armor sets you guys would suggest to be non-lore? (armor set names please)

Microdia
Posts: 46

Re: Bot equipping issue.

Post#16 » Sun Aug 21, 2011 4:45 pm

I'm not too far into the tiers, but from what I can remember....

Chaotic (drops for turn in and the armor itself)
Strange (PoFire Ornate, patterns and final piece)
Powerful (PoFire Elemental, patterns and final piece)
Glowing (Stillmoon drops)

I remember all of those giving me issues since I always needed 2x plate molds/drops and or items themselves.
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Thenrin
Posts: 142

Re: Bot equipping issue.

Post#17 » Sun Aug 21, 2011 7:26 pm

The only armor I see having a real advantage in removing Lore tags on are the Rusty Chaotic set and the Ornate/Elemental molds/patterns - Allows you to carry more than one while farming for your bots. Otherwise, honestly, seems like a non-issue to me....I had no problem at all when I was leveling my first toon, and I was gearing 10 bots (yea, went bot crazy, filled one whole page of my socials with bot summoning hotkeys, and a second page with bot commands). I kept every drop that came down - if Lore was an issue, I popped a bot then and there and said "hold this", then looted the new item - they were as encumbered as I was.
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Banderas
Posts: 214

Re: Bot equipping issue.

Post#18 » Sun Aug 21, 2011 7:43 pm

I am with Thenrin on this. I believe that using the dev\s time to remove LORE tags from armor when there is a way around it to give it to bots is kinda silly. I rather them working on new content, or having milk and chocolate to relax :lol:
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Grey
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Re: Bot equipping issue.

Post#19 » Sun Aug 21, 2011 8:14 pm

Thenrin wrote:The only armor I see having a real advantage in removing Lore tags on are the Rusty Chaotic set and the Ornate/Elemental molds/patterns - Allows you to carry more than one while farming for your bots. Otherwise, honestly, seems like a non-issue to me....I had no problem at all when I was leveling my first toon, and I was gearing 10 bots (yea, went bot crazy, filled one whole page of my socials with bot summoning hotkeys, and a second page with bot commands). I kept every drop that came down - if Lore was an issue, I popped a bot then and there and said "hold this", then looted the new item - they were as encumbered as I was.



Hahah you sir are just like me. I ended up deleting several bots but I still have about a dozen in total that hold gear.

Agree that the lowest tier "rusty chaotic / chaotic" and the elemental pieces being non-lore would be pretty nice. Cant count the number of decent pieces I had rot.

Microdia
Posts: 46

Re: Bot equipping issue.

Post#20 » Mon Aug 22, 2011 11:21 am

This is a lot of tedious steps when your bot is your main tank. Imagine everytime a piece of armor drops, having to despawn your tank, wait 3 mins to spawn your mule, then repspawn your tank and rebuff him. That's a bit much. The lore tags on the no drop gear really isn't needed. There is no reason for anyone to loot more than one of these items unless it's needed for a bot. Serves no other purpose.
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