Mage box decision

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Sorenote
Posts: 6

Mage box decision

Post#1 » Mon Apr 02, 2012 2:02 am

Heya guys i currently play a donor mage the best and am wondering what would be the best class to duo with,and possibly 3man with. Please explain ur pick :)

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Nerva
Posts: 238

Re: Mage box decision

Post#2 » Mon Apr 02, 2012 2:09 am

Warrior, Paladin, or Rogue. The first two choices provide you with a tank, which will be handy since your pet isn't guaranteed to be able to tank for you forever. Rogue gives you DPS, which is handy because, unlike other class's pets, your pet can tank to a degree.

3rd person in either case should be a healer/buffer, cleric or shaman being your best bet.
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Myrixo
Posts: 76

Re: Mage box decision

Post#3 » Mon Apr 02, 2012 4:32 am

Not a rogue because pets generate no agro when paired with a PC melee dps.
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sr0415
Posts: 44

Re: Mage box decision

Post#4 » Mon Apr 02, 2012 4:52 am

A tank, SK, Pally, Warrior and a healer class.

Firenze
Posts: 886

Re: Mage box decision

Post#5 » Mon Apr 02, 2012 8:53 am

take a war and a shm for gladi / slow :)
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mystickitty
Posts: 921

Re: Mage box decision

Post#6 » Tue Apr 03, 2012 8:05 pm

Love me some sk and shaman! Shaman buffage ftw! Their donors rockzors too.

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Adonhiram
Posts: 94

Re: Mage box decision

Post#7 » Wed Apr 04, 2012 5:00 am

If you play a mage/tank/healer combo, you'll also have the advantage, from the mage's point of view, of being able to opt for dps pets, water or fire, which you seldomly use for soloing usually. So your own dps will be raised.

Also, you or your healer will barely draw aggro, pet will be high on aggro list all the time, even if it doesn't have consequences on tanking, as mobs will always prefer a PC over a pet if in melee range. However, think of turning pet's taunt off, so your tank, when needed, can reposition mob/himself without having to worry that a taunting pet grabs aggro when he tries to move the mob.

Of course, never use an earth pet because of the root aggro problem in that combo (if your healer stands close to the tank and therefore close to the mob, he could get hit when the mob is rooted). The air pet would be of some use only when you absolutely need a mob to be stunned at intervalls, but you lose all the other benefits of an air pet in your combo (high AC etc.), except if you are in a situation where you know they will be adds and your tank can't handle them for some reason (level, low on health, healer died, whatever), then you can use the air pet to offtank an add in combination with gargoyle (Raging Servant line) when at level 70 (try to always send gargoyle before pet if you can so it keeps aggro for 18 sec). In this case, of course, you need to move your tank so that add sticks on pet(s).

I hope this helps a little bit for your uber combo :-)
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