MQ2Melee

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Dellanx
Posts: 300

Re: MQ2Melee

Post#11 » Sun Sep 30, 2012 12:26 am

Somehow things got messed up. Could not turn on attack w/ mq2melee. Had to stop using mq2. Later on may make a new mq2 directory to start fresh.
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Created by Azera of Tribunal

conradd
Posts: 381

Re: MQ2Melee

Post#12 » Wed Oct 10, 2012 9:14 am

I've installed a fresh Underfoot client, download the "UF - StormHaven" build from MQEmulator.net (it got a MQ2Melee by default :mrgreen: ) and everything is working well !

Just have to find a new UI that works with UF client but it's not important ;)

Thanks for help !
"Shorties will rule the world !"
[CLR] Conradd <Drachenkinder>

moonrazor
Posts: 111

Re: MQ2Melee

Post#13 » Wed Oct 10, 2012 6:56 pm

Try this one out if you want an different ui. The MQ version is what I use, but the non-mq one works well too.

Microdia
Posts: 46

Re: MQ2Melee

Post#14 » Tue Nov 13, 2012 12:43 pm

Not to drum up an old thread, I've been gone a few months. But if you want a warrior to taunt with mq2melee and not spam it, you will need a tauntif= within the saved melee settings. Do a /melee save in game on the warrior, then open the ini file in you mq2 directory and add this line.

Code: Select all

tauntif=${If[${Select[${Me.Class.ShortName},WAR,SHD,PAL]} && !${Melee.GotAggro} && ${Me.GroupSize} && !${Raid.Members},1,0]}


He will taunt if he ever loses aggro to anyone that is not a tank, and he is grouped or in a raid.
Leader of Eternal Paranoia

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