[FIXED] Escape AA

Post your AA related questions and feedback here please
Firenze
Posts: 886

Re: [FIXED] Escape AA

Post#21 » Tue Dec 11, 2012 2:39 pm

I have the exact same problem as my stickybuddy.
using T client
Firenze of VallonZek <Europea>

Gwynraven

Stickybuds
Posts: 883

Re: [FIXED] Escape AA

Post#22 » Tue Dec 11, 2012 2:56 pm

back at home, still the same. BUT, I found the problem. It wont work while singing. If i don't sing and songs, it works like it used to. But if I'm singing, it doesn't work at all.

A single song continuously playing works, but if you use /melody it prevents fading memories from working.
Image

Vaion
Posts: 3712

Re: [FIXED] Escape AA

Post#23 » Tue Dec 11, 2012 3:27 pm

Simple enough. Issue was because the code used to handle it both as a spell and as an AA action. I didn't see the point in doing both since they did the exact same thing and removed the spell aspect to it.

Changed up the code so that it will stop a song if one is playing before wiping aggro with fading memories.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Stickybuds
Posts: 883

Re: [FIXED] Escape AA

Post#24 » Tue Dec 11, 2012 3:33 pm

awesome as always =) thanks!
Image

Firenze
Posts: 886

Re: [FIXED] Escape AA

Post#25 » Tue Dec 11, 2012 3:55 pm

<3
Firenze of VallonZek <Europea>

Gwynraven

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