Vex Thal and You...

Tell your tales..
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Nilbus
Posts: 1258

Re: Vex Thal and You...

Post#31 » Sat Mar 29, 2014 10:24 pm

Vaion wrote:There are no DT scripts in Phase One. :o 8-)

So someone other than you did the scripting? :P
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I know way too much random stuff.

Vaion
Posts: 3712

Re: Vex Thal and You...

Post#32 » Sat Mar 29, 2014 10:27 pm

If you read between the lines I said in phase one... :shock:
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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Nilbus
Posts: 1258

Re: Vex Thal and You...

Post#33 » Sat Mar 29, 2014 10:37 pm

Note to self, stock up on rez gloves , DI shields and sune arms for phase 2 and beyond.
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I know way too much random stuff.

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Rude
Posts: 454

Re: Vex Thal and You...

Post#34 » Sat Mar 29, 2014 10:40 pm

I'm going to be afraid to click doors in VT...

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Sian
Posts: 1369

Re: Vex Thal and You...

Post#35 » Sat Mar 29, 2014 10:56 pm

You won't actually need to click doors in VT Rude, we will open them with your body as a living shield for us :)
And I prefer to have DT scripts rather than drunken effect scripts. It makes me sick (that's the point !) and even lasts through zoning and death. Sick !

Anyway, nice to see that, as usual, some of our ideas can come live.

Keep it up :)

Thanks !

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Grey
Posts: 1101

Re: Vex Thal and You...

Post#36 » Mon Mar 31, 2014 4:47 am

What he didnt tell you was what he replaced DT with.
It 1) Roots you in place, unresistable and cant be removed 2) silences you so you cant cast/click 3) lasts 600secs or until the DT lands
:lol:
/duck

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Otter620
Posts: 124

Re: Vex Thal and You...

Post#37 » Mon Mar 31, 2014 6:06 am

And enlarges you to the point of forced ducking so you can't attack or cast.
Airion
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Molok
Posts: 8

Re: Vex Thal and You...

Post#38 » Mon Mar 31, 2014 8:01 am

This is just a thought. Making DSK3 and VT open instanced would really generate some activity. You could apply the 85/15 rule just as easily to an open instance I would think. It isn't hard to get DSK3 flagged. It just takes time. The hard part is finding enough people that want to raid DSK3. You could do a 24hr lockout timer to keep loots status quo. And throw in a statue inside HoH to get to DSK3

The last few months I have seen a lot of stale guilds. Ones that are relegated to doing HoH over and over. With Nadox and/or Chaos clearings mixed in here and there. If you gave these people a way to collaborate together and get in these instances I think it would really benefit the server.

The main problem I have as a player is I am in a guild I really like. I like the few people we have. They are wonderful. But there just isn't enough of us to go as far as we would like. And I am willing to bet there are many in the same boat. An alternative is to join a different guild. But you can run into a lot of problems merging guilds.

Making this change would really help guilds like ours, and would encourage guilds to really work together and make a better environment. Like HoH does. I have really enjoyed the raids we have done with others in that place. Just wish it happened more often.

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Rude
Posts: 454

Re: Vex Thal and You...

Post#39 » Mon Mar 31, 2014 4:47 pm

Open raid-instanced with a long CD should be considered, imho. I can see both sides of the argument though. Making end-game a semi-"open" zone kind of deludes the sense of accomplishment in one's guild, but you're correct in the stagnation caused by there only being a handful of guilds that can accomplish these feats by themselves. Cooperation leads to more successful attempts, faster gearing and a generally happier player base. It also leads to faster conquering of content, and more boredom once said content is finished. It's hard to balance it both ways.

With the current population numbers, I can see it being very difficult for most guilds to accomplish what they want without each person boxing a full group. And the new information on VT does make DSK3 a lot more relevant, because the gear is kind of "meh." An open instanced style of raid would be a boon for those of us that don't box an army. "Ok, our raid has 5 spots left, adding 2 more toons won't hurt and heck, actual players are *usually* better than scripts."

If something similar to what I think of as an LDoN raid concept is used, the instances would have to be truly sadistic and frightening ;) Personally, I'd also like to see a strict player limit involved as well. Say, 4 groups max? And balance said content off the max amount of players allowed in zone. This cuts down on players boxing 3+ groups so as to allow other guildies in the raid. It also helps spread out guilds a little. In the end we know very little of what those evil devs are planning, other than they're working very hard to make sure we die :P And death is something I find fun. If you win 75% of the content you're playing, you're not playing hard enough ;) (which makes Bate the hardest player of all!)

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Tobify
Posts: 104

Re: Vex Thal and You...

Post#40 » Tue Apr 01, 2014 2:55 am

Vaion wrote:There are no DT scripts in Phase One .... YET :o 8-)

FIFY

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