Something like item decay....ugh. It's just an annoyance.
There are so many better options available that could benefit the server and players imo.
Safiya wrote:Something like item decay....ugh. It's just an annoyance.
There are so many better options available that could benefit the server and players imo.
jsre wrote:Safiya wrote:Something like item decay....ugh. It's just an annoyance.
There are so many better options available that could benefit the server and players imo.
There are plenty of good ideas here so far, but they are mostly suggesting ways to get \improve gear or advance through tiers. They are short term plat removers, once you tap them out you're back to the same situation.
You also need perpetual sinks, most other mmo's use item decay or 'rent' of some sort.
Safiya wrote:Most any kind of short term benefit to a player..of which many have been mentioned here...are indeed perpetual money sinks. We play EQ, we are the ... who ... over 100 mana/HP. We are the ones who always strive to be better. If there is a way to improve our characters in any way....we'll take it. No other way to explain away the hours we spend camping specific mobs or hunting ... key quest items or grinding HoH or chewing through 800AA's just to feel adequate.
Do not get me wrong. the idea of decay is not a bad one....but I wholeheartedly believe it is not meant for this game. As said earlier, many other platsinks are available if the dev's wish to implement them. Changing such a fundamental part of the game we know is not the best way to achieve the goal of reducing in game plat circulation.
The devs stated they do not want a reward kind of scenario but...I do not understand that. This entire game (and MMO's in general) is built on 'small rewards'. If there is no reward, there will only be negative feelings.
This is just my opinion.
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