Hi, thanks for the changes. I really appreciate the work going into THF.
+1 for aug distillers.
+10 for Lillithe's idea of cloud server hosting.
I like to raid with 1 toon (Necro), but add in more classes as required for the raid, with a max of possibly 4 toons.
On a slow night, it's normally about 5-6 real people raiding, on a good night, about 8-10. We still have a growing number of guildies progressing up to the higher tier raids.
Legion of Zek have been recruiting a fair bit, and we see people come and go. There seems to be a common reason people don't stay on THF, and one was due to the req of donor items to progress (i'm really glad GM's are fixing this issue), and second is due to connection issues, crashing on zoning, lag, etc.
A few things I've noticed that guildies have issues with;
1. Non donor melee classes like monks seem to have a hard time on trash in HoH, often we have the guild sitting at the entrance, while donor toons farm points for them. It's not that they are lazy and don't want to fight, it's just that they go splat on trash, and this seems to get them down a bit. Maybe increase the base AC on evolving HoH armor for melee/tank classes? Ive noticed that the T8 evolving armor isn't that much of an upgrade with AC compared to T6 VP gear. (i don't have hard info on stats, its just a feeling).
2. Non donor pets are also very squishy against T8 trash mobs, with our mages and necro's taking awhile to rebuff a new pet every few kills. Also the Rk II pets are also getting squished very often. Maybe increase the AC/HP of non donor pets? Just something to make them a bit more durable.
A few off topic suggestions I hear in my guilds chat a bit;
1. Remove trash ability to summon. This would give the solo type classes the ability to use their tricks of the trade as they love on Live EQ, like kiting.
2. Possibly reduce donor pets dmg (i cant believe i just said that...) and increase the damage DoTs and Nukes can do. We often here that Skeletora is Jebarn's pet and not the other way around

It was great on live EQ when necro's got the short duration dots (3 ticks) that could crit for 120k, the same as a big wizzie nuke.
3. Ranger Headshot ability for T8 trash? maybe make it a nadox AA?
4. Possibly make mobs less resistant to spells, and maybe remove the bellycasting req for some bosses. Seems having to be in close only works for the big trains of toons that are/stick to 1 toon boxing.
My overall feeling is that the THF style of play is for tank/spank groups or boxers. I would love to see the kind of abilities my necro had on live EQ. A mini boss fight would go something like this; Scent debuff, pet attack, DD that turns mob undead for a few secs, Undead slow, heal pet, FD to lose agro, 3 x quick dots, FD again, 4 x slow dots, replenish companion, 3x quick dots, FD again... These fights were always a challenge, and you had to do a lot of casting/managing your spells rather than just /send in donor pet.
I kinda feel the solo classes like rangers/necro/mage/bst don't get the "fun" stuff they are used to when they join THF. The reason I mention this is due to new guildies saying "I havent played EQ in over 5 years, but i used to love my solo X class" and then to have them disappear when they realize they cant play the way they used too, and instead need a donor pet / item to be useful.
If anyone read all my comments above, then go rest your eyes.. my rants are over!