Additions:
Sune arms, and other donator buffs should be Rk3 now imo to align with Chaos RK3 spells?
Lag issues:
A guild group of 15 or 20 went to SK to do the Herox event, and another group was in the zone working on augments. The zone became almost un playable for all parties. Most of the folks in my group logged toons out to help with the lag. The healing automations of the other group seemed to cause lag, and making them untargetable seemed to help. It would seem that zones that require more bodies or are higher traffic should be looked at to reduce lag?
Raid bugging:
Almost every raid, at least once a raid gets bugged as the leader tag gets removed and the raid has to be re-formed.
Reset Timers in DSK2 are at 20 mins. DSK3 and HOH are almost instant 3 mins in hoh. We had a lagged out player run into redfang and after clearing the 3rd boss and a mini that poped we were twidding our fingers for a while.
HOH Grind:
The new additions make it much more attainable to get characters through HoH. I would like to see a point exchange program where I could give points from one character to another. One of my toons has over 300k points booked, and not really anything to use them on. I wouldn't care even if there was a 50% penalty to give points to another character. I have 7 that have earned the dsk3 flag the old fashioned way at 25k points for the map plus armor. I think I've earned my hoh stripe

Nadox Loots:
Plus 1 to what Xorp said. Other than the augments and AA's, the loot in nadox goes to someones distant alt, or picked up for maybe a clickie. the non visible armor pieces are marginal at best on upgrade if any over hoh evolved gear. Even at reduced 75 aa's its 300 aa's to re aug a 4 slot item. I'd say maybe a item exchange program where you give an npc a hoh item and a nadox item and he re- augs it for you and you can see if there is a difference?
HOH Cleric Legs:
Should be a gather mana orb vs a heal orb imo.
Rallos Loot Table:
For the amount of Effort to beat Vallon/Tallon and to get bane weapons in tactics the loot table of Rallos needs adjusting. The items are powerful, and the augment is very nice, but the items are quickly replaced in hoh. Other than for guild achievement we find ourselves saying.. why are we doing this?
Agro
Heal Aggro is insanely high on the threat meter for npc's.
When I am playing my Sk to tank, who has Donor Legs, Nadox Shield, Rk3 spells, Donor sword, I experience a wth moment when a similar equipped warrior comes up and takes my threat with very little effort. I'm spamming my clickies, and spells with not a lot of reaction on threat.
Silencing Mobs
Can this be adjusted to not affect knight tanks? We are basically worthless on a mob that Silences.
Speaking totally out of the other side of my mouth, I miss the utility classes in this version of eq.
There are very few instances where a skilled puller comes into play in this game. Tank pulls whatever he can see, hopefully less than 25

, and group proceeds to obliterate. I made a bard thinking jack of all trades, master of none. More specifically for utility. I can debuff, slow, mez, and pull. Very few fights allow for a bard to use mez and slow, as it is resisted, even after debuffs.