Server Round Table (Community)

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thecftbl
Posts: 24

Re: Server Round Table (Community)

Post#141 » Thu Mar 12, 2015 1:58 pm

Agree with that, it sucks not being able to help people with mobs in guild instanced zones if you are not a part of their guild or vice versa. A big problem tends to be the timer for Raid bosses. If you are in a guild that mostly plays in one time zone and you are at a later time, you run into the problem of not having said mob available. Seriously love the idea of giving T1+ trash mobs Seb gem and money drops, that would be a complete game changer.
Tetrodotoxin - Rogue (Main) / Widrewung- Beastlord / Darsanthus- Shaman /
Seerbok- Necromancer / Thaze- Cleric / Saldakar- Shadowknight / Exinop- Wizard / Keyi- Druid / Riiv- Ranger / Cenogrip- Enchanter / Baltan- Mage / Digroon- Warrior

Banai
Posts: 79

Re: Server Round Table (Community)

Post#142 » Thu Mar 12, 2015 6:56 pm

The idea with raid / group based instances sounds excellent. Would be a big up, that way you can get help from other guilds and friends, big yes!

burzum
Posts: 55

Re: Server Round Table (Community)

Post#143 » Thu Mar 12, 2015 7:08 pm

I ll play the devil's advocate :) :twisted:

What will be the interest of guilds if this feature is implemented?

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Sian
Posts: 1369

Re: Server Round Table (Community)

Post#144 » Thu Mar 12, 2015 7:15 pm

Being able to chat together more easily, without any need to form a raid to have a common chat channel.
Have a feeling of being part of the same thing, with the same goal and the same way to see things: guildtag.
Have a guildbank, and a guildhall.
Have a nice complete subforum.
Have charismatic and beautiful officers/leaders !

Nizzy
Posts: 705

Re: Server Round Table (Community)

Post#145 » Fri Mar 13, 2015 3:32 am

Blarion wrote:I haven't seen this posted yet (forgive me if it has).

One thing I would really like to see and would help me alot on fights where I tend to loose dps toons.

On live when you die, you would "hover" for about 3 minutes and if you got a rez in that time you just popped back up alive with rez effects. What it does save is the zoning when you die then having to zone back when you get a rez.

For me it means I can get them back into the fight faster and have a much higher chance to win the fights vs the zone times a death causes and many times means I will loose the fight.


OMG! I totally forgot about that feature it was great! Instead of immediately seeing "Loading Please Wait" you got a dialogue box and would hover and you could go to bind or wait for rez.



Lillu wrote:
thecftbl wrote:
Lillu wrote:We are actually thinking of changing the instance system and making it group/raid based instead of guild only. There would still be lockouts, cost to trigger an instance, etc, but it would greatly improve grouping/raiding and player interaction at tier1+.

Please keep the ideas and feedback coming. :)


Not too sure how to feel about this. The main problem that comes to mind is the problem that exists with the World Bosses. If they are not guild instanced and someone needs credit for the kill it can be a royal pain to try and find a time when said spawn is available. Took a few members of my guild 2 months to do the World Boss Hunter because they were continuously farmed for tokens. The other problem that arises as a result of using plat to pay for the instances, is the reliance on plat for VP armor (10k a piece or 80k a toon) which is DESPERATELY needed for DSK and Fear. If you are paying a substantial amount to enter a lower tier zone, you then get back into the eternal plat farming cycle which gets really old really fast. Granted this could be overcome with having an area that is better for plat farming aside from LDoNs or Seb. Not to mention the fact that new players might get a bit flustered with the fact that if plat becomes more important they will never get a spawn in Seb.



You might misunderstand something. Instances = infinite mobs
Like I said there would be still lockout time and such, but it would be game changing for players who can't plan on raids and just want to randomly group up to down a raid boss or clear a zone with company.


I believe I understand this as the instance system being turned off and converted to the expedition system (Alt Z)? Much like Plane of Time was originally?

Exmaple you have say 3 groups from 3 guilds hit the raid expedition and down a boss/zone ect. Those specific toons get a lock out. Well now the rest of each guild logs in and they want to do same encounter. Since the teams that just logged in had nothing to do that that lockout / kill that just occurred they get a new expedition and have at it?

If so this is a most excellent idea!
Nizzy

interhunt
Posts: 46

Re: Server Round Table (Community)

Post#146 » Sat Mar 14, 2015 1:28 am

I have played on THF for a few years, off and on. I started playing here with my brother and a couple of friends. I cannot tell you the immense fun we had progressing up to T6. We even got a couple of donor items we fell in love with the server so much. Then we hit a roadblock in Fear(yes DT.) Now my brother and friends no longer play here. I don't play much either, maybe once a week for an hour. I keep coming back in hopes of changes in high end content that all but put a bitter taste in many peoples mouths.

I think Blique said it best, tune content for non-donor players.

While I do appreciate the devs trying to encourage grouping I think it should be tuned for 2 groups, 3 max. Server pop doesn't really allow for much more than that, unless you know someone in an established, geared guild.

I also had an idea about the increased item drop rate from a spell or what have you. Why not have it IP based? Like such as. An increased chance per different IP per group/raid. Gnomesayin?

Donor items - With the exception of BPs donor items are fine. I feel the BPs are a little too over-the-top.

Epic 3.0s - Finally, epic quests that feel epic. More of them please! Giving the player an option for raid/solo events is a +

LDoNs - They need upgrades. Perhaps you could have Assassin types where the final guy drops slightly less than T7/T8/T9 loot. Maybe without clickies or tuned down focus effects and limiting them to a couple of slots(so as not to trivialize other tiers.) Giving the players that cannot raid a chance at some "good stuff."

I would like to see some quests or something involving class/race/religion. Like the helms of yore. Or the deity specific arrows rangers would use.

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xadien
Posts: 390

Re: Server Round Table (Community)

Post#147 » Mon Mar 16, 2015 5:52 pm

To point out the obvious, if content is tuned down for non donors, donors will plow through it even faster. With kicking around the possible change in instance system, could we get a set of instances tuned to HARD? Gonna say a dirty word, in WOW, they had heroic raid instances with heroic rewards. These were difficult and fun, for those of us who love Harder content.
Voki
<Sanctuary>
Guild Leader

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Sian
Posts: 1369

Re: Server Round Table (Community)

Post#148 » Mon Mar 16, 2015 6:43 pm

during special events, there is already a way to scale difficulty with a different number of token. It also affects the kind of rewards you get, with the rare drops being common to all instances. So I guess what you are suggesting can be pretty much done without too much difficulty.

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xadien
Posts: 390

Re: Server Round Table (Community)

Post#149 » Mon Mar 16, 2015 7:57 pm

Right! And if you and I want to join forces to kill some ing for example, how about a way to scale it UP for us. Modify the rare drop % and good to go.
Voki
<Sanctuary>
Guild Leader

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Sian
Posts: 1369

Re: Server Round Table (Community)

Post#150 » Mon Mar 16, 2015 8:28 pm

Well the 4 tokens were making some t8 difficulty, so we can imagine that 5 tokens would do a t9 encounters with higher chance of rare drop and/or enhanced normal loots.

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