Melee Class DPS

Explanations please - no flames
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Topsy
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Re: Melee Class DPS

Post#11 » Fri Sep 25, 2009 4:49 pm

For what its worth,

My main on stormhaven was a beastlord (Topsy Crits) and I noticed that dps wise i could never out dps my monk friend Bonzia who had about the same gear / aa's as myself. Difference there being level cap of 75. The level 72/73 warder increased my at the time gimp warders dps about 300%. I'd have to argue given your gear that as a beastlord you are on par right where you need to be for dps but your pet if its still the default level 70 version could use some tuning.

sarcon
Posts: 257

Re: Melee Class DPS

Post#12 » Sat Sep 26, 2009 9:41 pm

keep in mind also bst not only have themselves for panther dmg but a pet as whell, so when panthered bsts do a considerable amount of damage (my estimate is that a equal geared monk with panther and bst with panther on char,pet would do about the same dmg heck the bst might do more depending if they got a chromatic foci or not)

PS your 2.0 foci is chromatic where monks isnt
Sarcon -Evolution Officer-

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Shin Noir
Posts: 380

Re: Melee Class DPS

Post#13 » Mon Sep 28, 2009 1:34 am

It's REALLY hard for me to properly measure this, however with that recent rogue boost it is definitely seeming that rogue > zerker. I shuld sit down and do a looong parse of their DPS, do a rundown on their overall gear, AA's, and see how they are comparing percentage wise.

I'll actually report the DPS of my 2.0 epic'd bard, my warrior, rogue, and berserker (1.5's and alt geared). non-bards are all geared with NTOV weapons.

What's your guess on DPS on weakest dummy? (I will not include procs etc).
Mine is..
~350 DPS on bard
~500 DPS on war
~900 DPS on zerker
~1200 DPS on rogue

Non-disc.
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Shin Noir
Posts: 380

Re: Melee Class DPS

Post#14 » Mon Sep 28, 2009 2:49 pm

No Disciplines used, just backstab/frenzy/kick abilities when applicable. Duration is 60 seconds. Buffer NPC buffs and any long duration self buffs ONLY. No epic clicks. No spurt spell buffs etc. Fight against Vlad.

Wynn (ROG, 200 AA all offense, missing CP) with Trident of Deep Seas (0.511 ratio 43/22) + Kreizenn's Flame (0.527 ratio 36/19) 3896 crit - ntov
*1100 dps without spell dmg
*1210 dps with spell dmg.
*1400 dps with spell dmg + chaotic blade (Bard's "250 DD 400mod proc" group buff)

Binn (BER, 116 AA's all offense, missing a frenzy dmg booster aa and CP) with 1.5 epic (0.397 ratio 78/31) 1036 crit
*836 DPS without spell dmg
*761 DPS with spell dmg
Binn (BER) with Gaudralek, Sword of the Sky (0.380 ratio 92/35) 1214 crit - ntoiv
*930 DPS without spell dmg
*856 DPS with spell dmg + chaotic blade (Bard's "250 DD 400mod proc" group buff)

Shin (BRD, 247 AA's more support aa built, not much offensive) with epic 2.0 (0.370 ratio 54/20) + Tri-Plated goldem Hackle Hammer (0.571 ratio 35/20) - dain
*352 DPS with spell dmg not going to bother without, I only procced twice for 200.

Xynn (WAR, 110 AA's purely defensive AA built) with ChaosBlade of the Warlord (1.1 ratio 18/20) + epic 1.5 (0.633 ratio 30/19)
*379 DPS without spell dmg - This is my tank build for highest taunt
Xynn (WAR) with Nevederia's Claw (0.588 ratio 34/20) + epic 1.5 (0.633 ratio 30/19) -ntov
*546 DPS without spell dmg - This is my best DPS build with war, her weaps suck

Hans (ROG, 436 AA's offensive spent all but CP) with epic 2.0 (0.377 ratio 53/20 +85 BS) + Salindrite Dagger (0.435 ratio 46/20) - ST warder drop
*1900 DPS without spell dmg

Bresham (BST, 117 AAs, defensive/support focus) with epic 1.5 (0.473 ratio 38/18) + Fist of the Sun God (0.666 ratio 30/20) - Ssra drop
*405 DPS without spell dmg, pet dealt 200 DPS (605 DPS total)

Djinn (WIZ, 63 AAs, crits not finished) with epic 1.5 + barrier of sound. No detrimental focii for ether flame. Just chain ether flame, no blessing of spellhaste, no bardsongs..
*1420 DPS in 54 seconds, OOM, 7 nukes total, 6 nukes for 10956, 1 for 21913 crit. Her gear sucks, but just wanted to report her DPS for comparison.

Berserker is tough to parse due to their "big slot machine" RNG generator. A miss is a bigger toll to a zerker than rogue, as rogue punch a lot of little numbers while zerker relies on a single landed hit to deliver brunt of their dps. You'll notice how it parses inconsistantly. Rogue is technically better geared than berserker, but it's safe to say that berserker isn't keeping up with the dps of rogue. Granted, rogue DPS was boosted recently to help resolve the revision fix.

Otherwise, I think that looks about right. Haha, my guess was almost on the spot on what I'd do on my previous post! Amusing.
Last edited by Shin Noir on Mon Sep 28, 2009 3:23 pm, edited 1 time in total.
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Jeido
Posts: 1265

Re: Melee Class DPS

Post#15 » Mon Sep 28, 2009 3:21 pm

I'm curious to see what a berserker with a higher damage higher delay weapon would parse (such as vulak's weapon). Still though, that seems way off. I experience the same issues with Monkz.

Monkz got reparms weapon the other day in PoFire (it's 135/33) and it's still not even close to being able to be better dps than my 2.5 + emp weapon. Not only because of the proc buff I lose, but even the raw damage was about 1/2-2/3 that of my other combination when I parsed.

I think it's just a general 2hander issue, one that I've seen mentioned on other emu's and have seen patches that "fix" 2hand damage, but other than that I don't know what its all about.
Jeido, Founder of Evolution

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Shin Noir
Posts: 380

Re: Melee Class DPS

Post#16 » Mon Sep 28, 2009 3:27 pm

Also I bet if berserker gets more focii gear with cleave and accuracy bonuses, along with higher raw dmg weapons like you say, his DPS will increase more substantially than a rogue with the equivalent gear.

Berserkers were always that way, they suck at first, but as gear/AA progresses they get better and better on a higher curve than some other DPS's, due to how they factor in dmg.

The cost of a miss to a zerker is a lot more than the cost of a miss to rogue. Hehe.
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Farine
Posts: 98

Re: Melee Class DPS

Post#17 » Wed Nov 18, 2009 6:53 am

what log parser are you guys using? i been trying to find one to work with emu for ever and looked on eqemu forums and cant find it anywhere :(
Farine Monk<Arcane Pendulum>
Mallory Cleric <Arcane Pendulum>
Prexus Paladin <Leader of Arcane Pendulum>
Zarifae Wizard <Arcane Pendulum>
Tranquilizer Ranger <Arcane Pendulum>

Koeril
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Re: Melee Class DPS

Post#18 » Wed Nov 18, 2009 9:21 am

Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

Farine
Posts: 98

Re: Melee Class DPS

Post#19 » Wed Nov 18, 2009 9:34 am

Thanks think ive tried to use this before but could seem to get it working, thought it just was broke guess ill play around with it some more to figure it out...thanks much!!

EDIT: wow figured it, gosh im dumb hahaha thanks again!!
Farine Monk<Arcane Pendulum>
Mallory Cleric <Arcane Pendulum>
Prexus Paladin <Leader of Arcane Pendulum>
Zarifae Wizard <Arcane Pendulum>
Tranquilizer Ranger <Arcane Pendulum>

Koeril
Posts: 1764
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Re: Melee Class DPS

Post#20 » Wed Nov 18, 2009 1:55 pm

It's fairly simple and really powerful. EQ Companion and stuff those are a lot more complicated. I really like it. If you need any help, just let me know.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

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