Denizen wrote:Always felt that in Role Playing games part of the appeal is the involvement in building your character. Certainly adding to and building one's donator weapon (or epic) is part of this.
Some random ideas that have occurred to me:
1. Could individually tailor the graphic of your weapon
2. Could name your weapon .. a thing knight's, warriors, wizards and etc. have done throughout history, Excalibur comes to mind.
3. Tiny incremental increases in an aspect of the weapon could slowly evolve as its legendary fame increasing in vanquishing foes?
At any rate, it seems to me that letting players somehow add to, and develop,donator stuff is in the fine tradition of all role playing games.
Trust me if the server was for me, you all would be Vaion Touched every 18.463 seconds
Vaion wrote:Denizen wrote:Always felt that in Role Playing games part of the appeal is the involvement in building your character. Certainly adding to and building one's donator weapon (or epic) is part of this.
Some random ideas that have occurred to me:
1. Could individually tailor the graphic of your weapon
2. Could name your weapon .. a thing knight's, warriors, wizards and etc. have done throughout history, Excalibur comes to mind.
3. Tiny incremental increases in an aspect of the weapon could slowly evolve as its legendary fame increasing in vanquishing foes?
At any rate, it seems to me that letting players somehow add to, and develop,donator stuff is in the fine tradition of all role playing games.
These are actually concepts that I have toyed with a bit over the years. The issue we run into a lot is supporting older clients and newer ones. While it's not always a limitation, it makes the coding process a tiny bit harder.
As far as "ornaments" in weapons go, I have a working construct that essentially allows you to permanently change the graphic of your weapon based upon whatever ornament you right click on. While this is not in game yet because we have been redoing a lot of internal stuff this year, it is pretty much done already.
Renaming items is a kinda fun idea too and would use a similar base code as the ornament. I'll play with the coding when I get a chance and see about adding this in as well.
Vaion wrote:For the incremental donor items, this is actually what I was thinking of changing to. Something along the lines of this:
viewtopic.php?f=11&t=12958
So every donor would have no limit on stats and would receive boosts based off a number of factors. The list of "factors" I was coming up with is:
1) Defeating Raid Teirs
2) Completing Epic quests
3) Completing Achievements
4) Completing Unique Quests (headhunter, chaotic armor, automaton, etc)
5) Beating specific (hard) encounters (Redfang, Gatekeeper, Mortality, etc)
6) Finding Global loots (was going to do general monster slaying but didn't want to have lvl 70s mass slaying crushbone for credit)
Of course some of these would be retroactive while others wouldn't (global loot).
Vaion wrote:We design the server for you, not for us. Trust me if the server was for me, you all would be Vaion Touched every 18.463 seconds
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