I am not sure how a reward system for older players keeps them around or brings in new players. Most people on the server help newbies out in one way or another. Some do it very visibly using OCC, etc. Others may help by giving someone a token, dropping gear on the ground, buff as they run through the forest. Some may only do it when they finish their raids, others it seems log in just to help.
MQ2 -Helped individual players yet hurt the server. I used to run 9 somewhat efficiently using hotkey macros and switching between 5-6 during a fight depending on the fight and what the guild needed. When MQ2 was allowed people started adding characters (I want to play this, we need this in case this person is not here, etc.). The guild got to the point that when we had 6 real people on we had to limit groups they could bring along on raids which is great if you only wanted to play a group but sucked if you were trying to get gear for your 3rd group. I now run 20 and can do most of the content which is nice since most of my guild stopped playing.
Donor gear - While a great way to help out the devs and get some nice gear, it trivializes some content which in turns bores people or leaves people that can't / don't donate behind. If you tune the encounters to donor gear you make it nearly impossible for those without. Look at a fully donored tank vs. a non-donor/slightly donored tank. (
http://www.thehiddenforest.org/webtools/magelo.php?character=Shenanigans vs.
http://www.thehiddenforest.org/webtools/magelo.php?character=Rafe) AC / HP are easily viewable so you can see the difference. It is like that with the other characters as well -- donored rogue vs. non-donored even just weapons, augs, bp, legs, the dps difference is pretty extreme. We had a couple of people join the guild. The first 2 characters we provided Xeru tokens to so they could join in DSK. They made another 10 to have one group apiece. They bought quite a few donors and went through all the tiers by themselves more or less (Veeshan, 2.0, Fear, DSK 1 & 2, HoH quest, etc). Within 5 or 6 months they were killing Chaos by themselves then quit.
Zones - Outside of saying "I did that" where is the incentive to do tier 1-5? There are a few items that are useful but not enough that getting the Xeru / Khavsa / VT token is not the better alternative.
HoH was fun even with the guilds fighting over raid events. At least you could, at any point, attempt an event outside of Chaos (once the changes took place). You could do point raids for gear which was nice as well, except for those that just leached. Nadox was nice that once you completed a fight you didn't have to do the fight again if you didn't want to.
DSK3 took that away. Our guild used to be able to get people together for 2, maybe 3 hours during the week. Having to kill every mob before the ones you actually needed hurt the playing style. We got 6 or 12 flagged for the last mob before people got frustrated and started to quit. Wiping on one event meant we weren't going to get to boss 5 to get others flagged. The only other zone I can think of that forces you to kill mobs before possibly engaging the one you want is Fear.
VT takes us back to allowing you to skip around, more or less, as you would like but seems like the gear is marginally better than HoH/Nadox. I hate giving up aug slots for slight chance at an effect.
Dev interaction-Granted I haven't played a whole lot lately but it seems that devs are no longer engaging in OCC, random events, etc. Maybe due to the new code port over and concentrating on issue or building new content but really since Micah has been gone there hasn't been that daily presence. Maybe having guides that could run special events (single mob take down, taking control of a mob in a guild instance, etc.) would help engage people.
Seasonal Events - I love the seasonal events. It took you away from the normal raid grind however, making alot of the drops tradeable made quite a bit of the early tier drops non-desireable. During the Xmas event I can easily get 5-6 bags full of tradeable equipment meaning these items could replace alot of early tier farming for newbs. For instance, the world boss loot used to sell pretty good, now about the only thing people are looking for is the achievement items.
Group Instances - I enjoy the 2 group instances that are currently available for the augs. It would be nice to see an updated LDoN type instancing that would provide a grouping alternative to raiding. Acrue points to buy HoH / Nadox gear including the rares. I have killed some mobs in HoH 60+ times and have never seen every item that they could drop (Seravince Ear, Zenurix augs, etc.) . The buyable items could be updated as new tiers open so they are just one tier behind the current.
I hope somewhere in this rambling something helps / makes sense. Whiskey + wife interrupting destroys my train of thought.
regards,
Niix