Multi-boxing System Configuration & Softwares General FAQ

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Shanefpt
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Re: Multi-boxing System Configuration & Softwares General FAQ

Post#71 » Wed Dec 07, 2016 2:33 am

Since I have seen questions floating around in OOC in-game -- going to give this a bump. There is a wealth of information that much of the community has since contributed to that answers many (if not all) these questions.

Ironically, Rafe (I know this is a day late and a dollar short) -- I also have CenturyLink so I may need to give them a call. LOL! :lol:
Kurzesblatt Göttlichestahl ~ First Officer of "Ministry of Pain"
"Come... feel our pain!" http://www.ministryofpain.guildportal.com

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Enrikk
Posts: 389

Re: Multi-boxing General FAQ

Post#72 » Wed Dec 07, 2016 4:51 am

Shanefpt wrote:Reserved for the rest of the FAQ...

THINGS TO COME:

WinEQ2 Lite: Getting started properly for best overall performance.

Sneak Peek at KurzeBotBETA! [shameless self-promotion] - Maybe [unsure if it is time to reveal but will tease anyway] The mac that can handle a box like it's you playing the character actively with only 4 hotbuttons set in Main's UI.

Sorry just flexing my nerd a little.


Wondering why I haven't seen this update... And, thanks for the bump! Just this evening I remembered this post from long ago. I'm still not sure I have the knowledge to actually DO anything with it, but I'm now playing with the idea more. Tactics is angering me, and I need more DPS to win it.

/Zerg on!
Lead, Follow, or get out of My Way!

Enrikk of the Few

With MANY voices Also in my head

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Shanefpt
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Re: Multi-boxing System Configuration & Softwares General FAQ

Post#73 » Wed Dec 07, 2016 1:52 pm

I stopped using WinEQ2 since it's only real use for me was just logging in... I can log in all my toons and many of my friends and family now from off the top of my head. I use the THF Patcher and Google Chrome icons to separate my windows and organize my groups of windows by 6 in the order of tank, healer, support, DPS/caster, DPS/caster, DPS/caster -- so I just know who's who generally.

I also abandoned my macro (and macros altogether) long ago for the overall interactive usefulness of multiline hotbuttons. Macros randomly break and at times just stop working but hotbuttons generally don't fail. I have sets of hotbuttons for each group and generic DPS controls. I just setup MQ2Melee to handle repetitive button mashing like kick, slam, and taunt and setup holyflags and downflags to handle most clickies and common spell routines. I prefer to manually control my buffing and use of disciplines.

You can setup some pretty intricate buttons to tell multiple individual characters what to do specifically in given circumstances. I run my whole group/raid from two hotbutton bars (the commands are interchangeable no matter who I am using), one below my main control for combat and then one to the right of my spell gems for movement and downtime.

So...

Unfortunately, there will not be any further updates to this thread. If you want some pointers on custom hotbuttons let me know what you want the toons to do and I can tell you how to write very powerful socials that will do all the things that you want your macros to do with the convenience of your own intelligent application of when and how the routines are used... I feel this is far superior to macros...

Just PM me and I'll take the time to help you accomplish what you want. ;)
Kurzesblatt Göttlichestahl ~ First Officer of "Ministry of Pain"
"Come... feel our pain!" http://www.ministryofpain.guildportal.com

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Enrikk
Posts: 389

Re: Multi-boxing System Configuration & Softwares General FAQ

Post#74 » Wed Dec 07, 2016 2:13 pm

Thank you!

I just might do that. I am using hotbuttons currently to control most of my actions, using the multiline utility, but thought macros were actually better.

If you're suggesting they aren't, I won't go down that rabbit hole. The only macro I use currently is a healing macro, and I use it rarely as, as you've mentioned, sometimes it doesn't do exactly what I hoped it would. But, it's working more often than not, so I like it.

I am not familiar with holyflags or downflags, so I'm curious about that, but have time to learn. Right now I need to optimize my system, so I'll be working on that for awhile. Anything new in this area?
Lead, Follow, or get out of My Way!

Enrikk of the Few

With MANY voices Also in my head

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moguay
Posts: 170

Re: Multi-boxing System Configuration & Softwares General FAQ

Post#75 » Wed Dec 07, 2016 11:11 pm

For aficionados of complex hotbuttons, or can be even see crazy clicker :P you could publish your your ini files.
More elegantly, commented etc ... on a page of wiki or not.

An example that I transmit quite often as an example:
The reverse fighting :

Code: Select all

Page2Button11Name=SERA Rev
Page2Button11Color=0
Page2Button11Line1=/noparse /multiline ; /bca //stick off; /bcaa //squelch /face fast heading ${Math.Calc[0 - ${Spawn[Emperor Seravince].HeadingTo.Degrees} - 180]}

holyflags/downflags is not really complex, is the same as a condition in a macro, for launch with condition your clicky boost, buff or other.
one on melee fight, the other out of fight.

For eq optimizations, i have not found more efficiency/radical; do nothing on software, disable all effect, and disable all background graphic calculation. Cf, viewtopic.php?f=4&t=13516&p=79834#p79834
I am very interested if someone with an idea to push even further.

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Denizen
Posts: 882

Re: Multi-boxing System Configuration & Softwares General FAQ

Post#76 » Mon Jan 16, 2017 6:04 pm

I've read how to determine IPs and haven't tried this with the Hidden Forest Server. I don't know if the IP changes or if there are several. Centurylink techs recently seem totally confused on what ports are and waste hours trying to get me to change my modems out of transparent bridges just so they can look at them and then tell me that they are fine (takes hours).

So I have found web sites that claim to provide port tests but they want the IP that I connect with. Hence the question. If for some reason this IP is not released then I'll try another tact...but I figured it would be easiest to ask.
Rafe, 70 sk

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Grey
Posts: 1101

Re: Multi-boxing System Configuration & Softwares General FAQ

Post#77 » Tue Jan 17, 2017 12:07 am

Denizen wrote:I've read how to determine IPs and haven't tried this with the Hidden Forest Server. I don't know if the IP changes or if there are several. Centurylink techs recently seem totally confused on what ports are and waste hours trying to get me to change my modems out of transparent bridges just so they can look at them and then tell me that they are fine (takes hours).

So I have found web sites that claim to provide port tests but they want the IP that I connect with. Hence the question. If for some reason this IP is not released then I'll try another tact...but I figured it would be easiest to ask.


Went back to page 5 and read all your posts, not sure I understand the issue. You are having issues getting multiple clients to connect past a certain limit?

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Denizen
Posts: 882

Re: Multi-boxing System Configuration & Softwares General FAQ

Post#78 » Tue Jan 17, 2017 3:11 pm

Grey

Well I do have a complex system due to the fact that I live in small and somewhat remote village. The best internet connection available here is 10 mbps. At various times in the past the ISP has been so poor as to make EQ unplayable.

I add together four 10 mbps connections through a Peplink router.

Not absolutely terrible at the moment but I couldn't do Vistrinda at all for a couple of weeks as my computers would just freeze up...I'd click on a spell gem for example and nothing would happen for a minute or two.

The ports used by EQ: TCP and UDP seem suspect and while CenturyLink claims not to throttle them I believe they do. I used to be able to get a level 2 tech who could test and reset these but they claim ignorance, or are ignorant, lately.

Some port checkers require the remote ISP to see what port status is... hence the question.
Rafe, 70 sk

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Grey
Posts: 1101

Re: Multi-boxing System Configuration & Softwares General FAQ

Post#79 » Thu Jan 19, 2017 1:43 am

Ok makes more sense to me. I've never used a setup like you describe so not sure I have any advice or would even have an idea of what to google to link you.

Wish I had anything I could give you that might point you in helpful direction. If I think of anything I'll post again.

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Shanefpt
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Re: Multi-boxing System Configuration & Softwares General FAQ

Post#80 » Wed May 31, 2017 1:17 pm

I guess I could just share and possibly give others ideas... For the record I use these plugins (as this is very important):

MQ2Exchange
MQ2Autogroup
MQ2Events
MQ2Melee
MQ2Twist
MQ2Netbots
MQ2Moveutils
MQ2Cast

First and foremost (since I get these questions a lot in game) I have two movement based buttons. One is a generic:

/multi ; /bca //tar MainToonName ; /timed 5 /bca //stick 10 ; /bcaa //pet follow

Then I also use: /multi ; /bca //stick off ; /bcaa //pet back off ; /timed 40 /bcaa //pet as you were (this way I can drop my group off randomly as I scout ahead or pull)

Then I have my main attack button which calls up melee for my MT:

/multi ; /melee on ; /timed 5 /attack on ; /timed 7 /stick front 8 ; /timed 25 /pet attack

Then my assist button is vastly more complicated. You would need to tweak these ideas for your own group, but this is my assist button with a dual group consisting of PAL (MT), CLR, NEC, BST, BER, RAN -- then -- BRD (OT), SHM, MAG, MNK, ROG, WAR... As you will see this button will send commands positioning each toon to it's ideal position for my playstyle and give a series of commands to begin the fight sequence. In my MQ2Melee I have all my toons set so they do NOT automatically stick. Each is given a specific stick command as I engage the mob. I typically turn the mob away from my group position manually with MT before hitting assist. NOTE: If you configure this in game you will need to stretch out your socials button window.

LINE 1: /multi ; /bca //target id ${Target.ID} ; /bca //melee on ; /bca //pet follow ; /bca //pet attack ; /bct BSTnamehere //stick !front 8 ; /bct BERnamehere //stick !front 8

LINE 2: /multi ; /bct BRDnamehere //stick front 8 ; /bct MNKnamehere //stick !front 8 ; /bct ROGnamehere //stick behind 8 ; /bct WARnamehere //stick !front 8

[note: this keeps the tanks in front, melee anywhere but front, but only the rogue stays in the far rear -- this way they don't climb over each other in the rear]

LINE 3: /multi ; /bct CLRnamehere //stick 65 ; /bct SHMnamehere //stick 65 ; /bct NECnamehere //stick 80 ; /bct MAGnamehere //stick 80 ; /bct RANnamehere //stick 80

[note: this places my heals and buffage in the middle where everyone gets hit by AoEs, you'll need to adjust the numbers by the range of the spells you use, my casters and ranger are far removed from melee range which reduces chances of gaining aggro and prevents rampage and enraged damage, as well as many AoEs, so they can belt it out throughout the whole fight]

Now I prefer to set my spell casting and discipline routines to alternate buttons but feel free to include them in the assist button. However, I like to save my discs and mana for the bosses so I set them to different buttons on my hotbar.

Debuff & DoTs - my next routine I run is casting my debuffs and dots on my foe. My Debuff/Dot is setup like this:

[note: replace the spell name with a preferred skill. I am just showing you how I setup mine and will explain why I set it up so]

LINE 1: /multi ; /bct CLRname //target id ${Target.ID} ; /bct NECname //target id ${Target.ID} ; /bct SHMname //target id ${Target.ID} ; /timed 5 /bct NECname /casting "Scent of Midnight" -maxtries|5

LINE 2: /timed 35 /multi ; /bct NECname //casting "Desolate Pyre Rk. II" -maxtries|5 ; /bct SHMname //casting "Malos" -maxtries|5 ; /bct CLRname //casting "Mark of the Blameless" -maxtries|5 ; /bct BST //casting "Sha's Legacy" -maxtries|5

LINE 3: /timed 140 /multi ; /bct NECname //casting "Cobra Venom Rk. II" -maxtries|5 ; /bct SHMname //casting "Balance of Discord" -maxtries|5 ; /bct BSTname //casting "Incapacitate" -maxtries|5

LINE 4: /timed 190 /multi ; /bct NECname //casting 9531 -maxtries|5 ; /bct SHMname //casting "Crippling Spasm" -maxtries|5

LINE 5: /timed 255 /bct NECname //casting "Dread Pyre" -maxtries|5

This DoT and Debuff button can be utilized as any spell casting routines button. You can utilize for nukes or buffs in the same way so I do not see any reason to waste space typing out my buff and nuke buttons. Essentially, you need to look at the spells in question per line. Find out what the max amount of seconds you will have for cast time and recovery (recast if you plan to use the same spell more than once) and then multiply that number by 10. So if it is 1 second cast and 2.75 seconds recovery time, then that is 3.75 seconds or /timed 38. I would go with /timed 40 or even 45 to be safe accounting for lag and time between windows. Remember you can only use /timed once per line and it will govern everything after it on that line. Also keep in mind that when you press a socials button in game, all lines start simultaneously, so if you want a command to execute before another series of commands add the /timed in front of the /multi line.

You write disciplines buttons the same way -- except you write them as /doability instead of /casting and for bard songs use /twist then the gems you want to use -- i.e. /twist 1, 2, 3, 4, 5.

You can also set up heals in a similar fashion like a tank heal: /bct CLRname //tar TANKname ; /timed 2 //bct CLRname //casting "PreferedHealSpellHere" -- or -- a group heal: /bct CLRname //casting "GroupOrAOE_HealHere"

Also with casting and exchange plugins you can name your gear with clickies and cast them the same way: /bct CLRname //tar MTname ; /bct CLRname //casting "Aged Shissar Apothic Staff" -maxtries|3 -- and exchange will detect where it is in your bag, bandolier style swap it out into a slot it can be cast from, then replace it in your bag.

Okay back to Drunder with me, I have a date with Rallos Zek...
Kurzesblatt Göttlichestahl ~ First Officer of "Ministry of Pain"
"Come... feel our pain!" http://www.ministryofpain.guildportal.com

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