Is anyone successfully raiding with more than 24 players currently? I find that at 24 things are doable with some desync/lag issues here and there but overall the experience is okay, however as we add more players beyond that the zones just seem like the collapse under themselves with desync/lag. Currently our raid group is 24 characters up to 30 depending who is on. I play 12 characters, my wife plays 12, and a friend plays another 6. Things get very unstable a lot of the times when we bump to 30 players. Which really concerns me if our other friend catches up with the 12 he plays I don't even know how that will work. I am mostly posting this as an inquery to anyone that may raid with higher numbers such as this and if they are having any success with it. If there is anything special they had to do in order to accomplish the high player raids. If not, is it a zone stability issue that can be corrected?
I currently run with the usual suspects of ServerFilter=1, literally everything except chats set to Hide in the everquest filter options, and I have 48 filters setup through macroquest to cut down on even more text that comes through. I am not sure what else I can do on this front any input is welcome.
As a further note this is purely a desync/lag issue, not an FPS issue. This has been occuring in HoH which seems to be a usual suspect, but also nadox and most halloween event zones. Have not really tested elsewhere as this is where we are currently progressing.