Level Cap?

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kultivater
Posts: 21

Level Cap?

Post#1 » Sun May 27, 2018 12:25 am

I haven't tried to level any of my level 70 toons yet, which would answer my own question if I had, but I noticed some AAs that came with the migration to strictly the UF client that require level 81, and I was wondering if that means the level cap has been increased from 70? If not, why do these 81+ AAs exist?

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Lillu
Posts: 11301
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Re: Level Cap?

Post#2 » Sun May 27, 2018 1:32 am

What AAs? And just post a bug report if something seems "off".

mrhorrn
Posts: 295

Re: Level Cap?

Post#3 » Sun May 27, 2018 1:45 am

Level cap is still 70.
Pretty sure they're just built into the client from when UF went live on Live, and have nothing to do with THF.
Removing them from the UI files will be just far too much work to bother with, there are much more important things to be getting on with.
Not to mention they're a client side thing so the new files would have to be distributed to all players, most of which will use different files based on different custom UIs so it would be near impossible unless staff started saying "you must use this UI" (not just like the UF client as a whole, but each individual file that makes it)
If you wanted those AAs that require 71+ to be hidden, you can always find and download an AA window file from an expansion when 70 was the cap.
From checking my own install it looks to be EQUI_AAWindow.xml you're looking for.

*edit* i actually don't know what sort of problems that would cause, downloading a file so much older than the client it's put into. Maybe it would work, maybe you'd get weird glitchy behavior or lists of "Unknown Spells" and stuff.
Easier just to ignore it / get used to it really.
--- Kyrann Horrn ---

kultivater
Posts: 21

Re: Level Cap?

Post#4 » Sun May 27, 2018 2:00 am

Well, thanks for the info.

@Lillu: I had no way of knowing whether it was a bug or if the level cap had been raised, as my question suggests.

@mrhorrn: I had no idea it was part of any kind of UI, nor what it would entail to remove it. I was just curious whether it was intended or not.

Nizzy
Posts: 705

Re: Level Cap?

Post#5 » Mon May 28, 2018 5:58 am

I've been using UF for well as long as I can remember those AA's you speak of used to not show in the list they appeared one day after a reboot. I think it was after the AA tokens were added in Nadox, all of us in NV talked about it and figured it was for some future content Vaion had planned.

Lillu some examples that I see on Othofrako right now.

Mystical Attuning he currently shows 5/12 on the Cur/Max with a cost of 5aa for the next level, requirement to purchase level 75.
Planar Power 10/20, next cost 5aa, level required 71.
Planar Strength 0/5, 5aa, level required 81.
After looking at these they all seem to be SOD related in the category.
Nizzy

Vaion
Posts: 3712

Re: Level Cap?

Post#6 » Mon May 28, 2018 9:08 am

New levels they seek yeeeeeess?

Hmmm think on that, I shall...
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

dusta
Posts: 383

Re: Level Cap?

Post#7 » Mon May 28, 2018 12:07 pm

Vaion wrote:New levels they seek yeeeeeess?

Hmmm think on that, I shall...

Me personally i think the level cap is on par for what content is out. If maybe someday you do choose to make a tier 10 or 11 etc then id say increase the level cap.

Vaion
Posts: 3712

Re: Level Cap?

Post#8 » Mon May 28, 2018 5:42 pm

How would y’all choose to see it implemented? Quest wise? Kill wise? Should you only be able to level up in specific zones? So many options...
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

Ydiss
Posts: 1193

Re: Level Cap?

Post#9 » Mon May 28, 2018 5:55 pm

Upping the level cap would be really interesting. My only concern is that it'd likely make all content a lot easier and would require a lot of content for new spells and disciplines (providing you think this is necessary). Maybe limit the cap based on tier?

Up the base level cap to, say 72 (SSRA tier). Then an additional level per tier? I guess it depends what you want the end cap to be but that would result in level 80 max by the time you unlock T9. Do you get a new spell/disc per class every level? How easy would T8/9 be if your raid was level 79/80?

Interesting, definitely. Seems very intensive from a planning and developlment point of view though.

Viscosity2014
Posts: 74

Re: Level Cap?

Post#10 » Mon May 28, 2018 7:08 pm

Level cap is all relative to the content, since it's pretty easy to scale everything around level 70, then just buff the gear accordingly. I'd rather see a new tier than a level increase. However, some new aa's wouldn't be awful lol.
-Vyrial-
Officer of Legion of Darkness

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