Level Cap?

Check here first if you have a question!
dusta
Posts: 383

Re: Level Cap?

Post#11 » Mon May 28, 2018 7:56 pm

I kinda agree the level cap is on par with what content is out. I feel a lot more aa unlocks can even drastically change how easy some things can be which is why id say leave them there and focus on more tier zones. I am all for what ever that everyone chooses but i think more zones with say partisan and mercanary tasks to progress through it. Kinda how live eq has it set just be a good thing to slide in to make it more effort verse just buzzing through content. Getting keys while it is time consuming and pretty much easy for most part adding tasks makes it more fun to me. Would keep us exploring all aspect of the zone diff areas diff mob types and not allow us to even request raid untill part and merc tasks are complete. Merc tasks being group based partisan being solo. Then hero tasks for 2 group zones for each zone after all partisans and mercs complete and the 2 group missions you can then request the raid. Just an idea to make it fun for the coders throwing twists out and making mult instances for group tasks etc to be "more" content.

Nizzy
Posts: 705

Re: Level Cap?

Post#12 » Tue May 29, 2018 2:48 am

I'm on the fence on a level cap increase.

I would like to see expansions in the existing tiers mainly 7 and 8. Trivial to most of us? Yes it would be. Trivial to new players that may come to this server and want to stay a while? Not at all.

Just load up the Wiki and look at the zones by Tiers.
1-5 you have a handful of zones to keep you busy for a while.
T6 you have 5 zones(I still say Tactics is higher than T6 my opinion).
T7 DSK
T8 HOH/Nadox
T9 DSK3/VT

I think we have a great framework in place to grow with in what we have currently and could work with in what we have right now to add more content then expand from there.
Nizzy

Ydiss
Posts: 1193

Re: Level Cap?

Post#13 » Tue May 29, 2018 12:13 pm

Yeh, I'd much rather see more sideways content than a level cap increase. Tier 7 in particular could use an additional zone (I made a thread about ita few years ago).

Tiers 3 and 4 are also light and could use one additional zone each to be complete.

I'd also love to see more 3.0 quests (although I'm not sure how much I'd be willing to camp those ~15 hour spawns again... But that's another topic)

It's not critical, as it stands it's all loads of fun (even in our second time through) and it's a lot of work to add new zones and quests and items. It's just, if increasing the level cap would require as much work as I imagine it probably would, my preference would be that work being invested elsewhere.

Nice to know it's at least a possibility though.

User avatar
Denizen
Posts: 882

Re: Level Cap?

Post#14 » Tue May 29, 2018 12:28 pm

Think I'll agree increasing level might be quite a headache. And IMHO the server doesn't need a huge headache. New AAs would be fun. BUT would think continued tweaking of efficiencies would be better...so that primary limitations would be more due to difficulties of the zone rather than figuring out a way to beat the lag.

There is a huge amount of content in THF if one progresses by tooth and claw on one's own. The flagging etc is quite extensive. Appropriate actions have been taken so that everyone new to THF doesn't just immediately get flagged up to T9 by cheap tokens.

Personally I think that some content should be devoted to acknowledging and rewarding those that have gone through flagging etc the long way. In general recognizing and rewarding achievements seem like great content additions.
At one point, for example, we were discussing a title for someone with millions of HoH points... Halls of Honor Champion was suggested I believe. Could go on from there too....maybe have some HoH items with a million points etc.

So I'd say more content that makes use of and acknowledges achievements ... there are lots around but that's the major distinction of role playing games...one acquires titles, achievements etc.

Ideas: Guild Halls have some decoration on a wall or something to show progression of the Guild
Maybe continue with development of zones only open those with achievements...like Sol Ro only open to those with Ldon achievements.
Rafe, 70 sk

mrhorrn
Posts: 295

Re: Level Cap?

Post#15 » Tue May 29, 2018 3:23 pm

I'd personally just like more zones open.

The Level Cap might help me progress through the current raid tiers easier but then was that me "gitting gud" or was that the level helping me cheat?

I think we had another thread with zones people would like to see opened up, so how about something like MPG as a questing / hunting zone with Riftseekers as a new Raid tier?

I know alot of people would like Time open too but, though ive never been I imagine the place is huge and thus would take an insane amount of time and work to populate with Raid bosses.
But i've never been to VT either so i don't know how big that place is or how long it took.

Another option would be maybe do a mini raid zone in Riftseekers and while it takes the players here time to complete that, work on something bigger :) People could be farming that for weeks / months giving some time.

Of course these zones are just an example and it could be any number of them. Crypt of Decay + whatever the one that followed (i don't remember the name) would be cool too, i would finally get to use my Slay Undead AAs but the zones aren't exactly "pretty" or particularly fun to be in.
--- Kyrann Horrn ---

User avatar
Lillu
Posts: 11301
Contact:

Re: Level Cap?

Post#16 » Tue May 29, 2018 4:49 pm

The level cap increase wouldn't make much sense TBH, it'd just make more zones obsolete for high-end players. I personally prefer the linear extension of the actual raid tiers.

Muergan
Posts: 196

Re: Level Cap?

Post#17 » Tue May 29, 2018 9:55 pm

Maybe a way for non donator loaded characters to progress without riding the coat tails of others? Lets face it one donator char can out dps my 12 without blinking an eye. Even when my guild had 36 toons ( 3 people) raiding we found some of the content way to difficult but then there are people who can solo everything easy. Frankly the grind and repeated failures drove them off, and I took a long break til i got the eq urge again. Now not saying we don't have any donator gear but its only on our main char and only what we could afford ( weapon/necklace). I love your server and the work you have done is awesome just that it centered around paid gear at higher ends to succeed since the population is low. Again just stating my experiences with my friends who have come and gone and why ( Still trying to get them to come back). Thank you guys for all your hard work making this server great.

Nizzy
Posts: 705

Re: Level Cap?

Post#18 » Wed May 30, 2018 12:18 am

Lillu wrote:The level cap increase wouldn't make much sense TBH, it'd just make more zones obsolete for high-end players. I personally prefer the linear extension of the actual raid tiers.


Lillu has spoken!

Another random idea on linear extension - Queen Adrianne Charm always fun and I am working on one now just because I haven't done one in a while. Sure would be nice to work towards an end result that is worth of equipping.
Nizzy

User avatar
Sian
Posts: 1369

Re: Level Cap?

Post#19 » Wed May 30, 2018 7:28 am

I'm away from the game (any game actually) atm, but I personally dislike the idea of raising level cap. I don't see any point doing so.
Lillu did say his opinion about it anyway so it's set, but to me here, what I have always liked is the different quests and zones that have been created over the years. Epic 3.0 being the last and I loved them.
So if I had to pick something to push, it would be quests and new zones with content. Of course, it's way more time consuming to create and code I guess.
If something was to change directly on characters, I would choose new AA, like RoF's over level in order not to trivialize and unbalance everything.


P.S : Epic 3.0 !

User avatar
Enrikk
Posts: 389

Re: Level Cap?

Post#20 » Wed May 30, 2018 1:49 pm

I enjoy the level cap. It brings balance and consistency to my life.

Currently, I'm enjoying farming Vistrinda for the AA tokens she drops. I think that model could be used in other areas for new AA's, if you wanted. Making new AA's quest-dependent, versus level dependent, might be a fun way to personalize a character.

I support a linear growth of the progression tiers. I agree that Tactics is more difficult than the other T6 zones, both for lag and the timer on RZ. But, I do love the challenge.

I come and go, currently I'm here, but I always come back because it's always a lot of fun.
Lead, Follow, or get out of My Way!

Enrikk of the Few

With MANY voices Also in my head

Return to “General Help”

Who is online

Users browsing this forum: No registered users and 1 guest

cron