Post#52 » Wed Nov 20, 2019 10:52 pm
Thanks everyone for helping with testing so far. We're almost there.
One limitation of RoF2 is that ground spawns and objects (like trade skill stations) don't "fall" with gravity like most entities. This isn't always a problem, if they were originally placed in the right x,y,z loc. But most haven't been and even if they were originally placed by a THF dev using /loc, the z axis is too high.
I've created a fix to correct some of the known objects (trade stations in THV and Guild hall) and I've written a really dirty script to fix the dozens of ground spawns that I think are ours. But it definitely isn't perfect.
What would be really helpful is if you could check the ground spawns you know and let us know if you can't see them where you'd expect or if they're floating. We may end up going live with some in the wrong place but that's fine, we can fix them as and when they're reported (and please do report them!)
When you report one, please state your /loc (doesn't have to be right on the item, just close to it and on the correct z plane). We'll fix the ones you report as soon as possible. Any that get spotted before live would be appreciated.
Thanks!