RoF2 Performance

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PKinternet
Posts: 277

RoF2 Performance

Post#1 » Wed Dec 04, 2019 4:26 am

On this PC I can run 24 UF clients. It starts to run poorly so I seldom do it and normally just run 18. I have two clients installed. One that I have minimal graphics which I use as a main. Usually, two toons will be loaded with this client. The rest are running on a client with everything turned off. Stick figures, etc. The worst thing that will happen is the two characters on the minimal graphics will lag behind the other client. Meaning if I check on the stick figures client the mob is dead. But the fight is still going on the minimal client. Bothersome but I would rather deal with that than all stick figures.

On RoF2 this PC cannot even handle 12 clients. Lag is horrible and unplayable. Today getting them to just load was a problem. Once I got to 4 clients running, I would launch a new client and it would crash before it got to character select. Sometimes the client would load sometimes it would crash.

I downloaded another RoF2 client from another source and will try that. Just to test.
D. B. A. Galdace

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Lillu
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Re: RoF2 Performance

Post#2 » Wed Dec 04, 2019 8:38 am

Thanks for the feedback Galdace. Please keep us updated how the other client performs.

Ydiss
Posts: 1193

Re: RoF2 Performance

Post#3 » Wed Dec 04, 2019 9:10 am

I've got a second client that's stripped down and may perform better but that wasn't my primary concern when picking a client for our official version (having all of the available content was). There's about a 4-5gb difference in total file size, which is enormous. I've not looked into the reasons for that difference yet though.

So you may get better results if you can get a stripped down version but then again I can't vouch for whether that would be content-compatible either.

Ideally, the things you should be comparing are memory usage per fully loaded client, initially. Then bandwidth per client, both idle and whilst under stress (and ideally doing the same thing on both clients).

I just loaded my UF and RoF2 clients side-by-side and the UF takes up about 50k RAM more; this was more by the time I closed them both so I don't think memory is a primary issue. This is a partly optimised UF client versus a RoF2 client I haven't optimised at all. I don't have a RoF2 bare-bones MQ2 slave client yet so can't compare that.

Network they look pretty similar but RoF2 seemed to use more most of the time, so that may be an issue. I'm not sure what legacy THF optimisation has gone on or whether more needs to be done there.

CPU seemed in favour of RoF2 again (average 7pct compared to 4pct) but I don't know how accurate that might be in terms of a proper test.

Please do run some comparisons yourself as well and let us know your findings.

Moved to third party forum.

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Nilbus
Posts: 1258

Re: RoF2 Performance

Post#4 » Wed Dec 04, 2019 6:44 pm

Something is definitely going on. On both UF and ROF2 clients, the minute I load my 4th group pings on all skyrocket from 200ms to 3k and I get booted to char select. Performance wise on my machine the memory usage and cpu usage is what it has always been. This seems to be an exaggerated version of what happens in HoH with >18 in zone.
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peterigz
Posts: 594

Re: RoF2 Performance

Post#5 » Wed Dec 04, 2019 7:12 pm

Ok thanks, I'll try and load >18 locally and take a look. In theory the server should be more optimized since the upgrade so could be something else going on, but either way I'm sure we can iron it out :)

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Nilbus
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Re: RoF2 Performance

Post#6 » Wed Dec 04, 2019 7:42 pm

To add on, I managed to get 15 going and made it to the entrance to VT - then all crashed again :(
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clarky2010
Posts: 36

Re: RoF2 Performance

Post#7 » Wed Dec 04, 2019 7:59 pm

Yeah i get laggy affter getting 12 on, when i know i can handle atleast 18+ on other servers, :-)
thats with Rof2 and with a semi dumbed down client( just options dumbed down)

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Belvino
Posts: 218

Re: RoF2 Performance

Post#8 » Wed Dec 04, 2019 11:39 pm

I haven't tried on THF yet but when i was building my own server using rof2 clients I ran into the same issue whether i was running it local or over the internet.(PEQ build Not THF) I haven't delved into it in a while but when i was working on the server i never saw any info on this in eqemulator forums. Don't think many of them run that many clients.

I don't have any ideas on fix but just wanted to say it happens other places with the rof2 client as well.

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Nilbus
Posts: 1258

Re: RoF2 Performance

Post#9 » Thu Dec 05, 2019 12:39 am

Belvino wrote:I haven't tried on THF yet but when i was building my own server using rof2 clients I ran into the same issue whether i was running it local or over the internet.(PEQ build Not THF) I haven't delved into it in a while but when i was working on the server i never saw any info on this in eqemulator forums. Don't think many of them run that many clients.

I don't have any ideas on fix but just wanted to say it happens other places with the rof2 client as well.


i've run 18+ on multiple other EMU's with the same base (pre custom files) rof2 install.
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peterigz
Posts: 594

Re: RoF2 Performance

Post#10 » Thu Dec 05, 2019 12:53 am

This evening I tested with 24 rof2 clients connected to my local thf dev server running locally and it was completely smooth, no lag, zoning fine and combat all good (for ref my pc specs are nothing amazing, 7 year old ivy i7 3770k, 16gb), . The THF server has tons of bandwidth to easily cope with a lot of players so there's something peculiar going on that we just need to get to the bottom of, which I'm sure we can do. This is the main priority bug to fix right now so bear with us while we sort it :)

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