RoF2 Performance

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dusta
Posts: 383

Re: RoF2 Performance

Post#21 » Fri Dec 06, 2019 3:03 am

Nilbus wrote:
dusta wrote:With RoF2 comes a lot more detailed everything from graphics enviorments and more. If i could upload my eqclient.ini i would as it will help loads with a raid load going. So i guess ill have to do it hard way. Using this will lower gpu and cpu use as well as memory loads. With this eqclient it self I am able on live eq to load 32 accounts with a ryzen 7 2nd gen with cpu use only at 18% with 16g ram memory of each client down to 100-300 range after a 10 minute log in.


As much as I hate agreeing with him, this eqclient.ini is very good at reducing lag and increasing performance on the pc/user end :)

Darn gnomes can never kick them far enough. =)

Grublok
Posts: 9

Re: RoF2 Performance

Post#22 » Mon Dec 09, 2019 2:16 am

dusta wrote:With RoF2 comes a lot more detailed everything from graphics enviorments and more. If i could upload my eqclient.ini i would as it will help loads with a raid load going. So i guess ill have to do it hard way. Using this will lower gpu and cpu use as well as memory loads. With this eqclient it self I am able on live eq to load 32 accounts with a ryzen 7 2nd gen with cpu use only at 18% with 16g ram memory of each client down to 100-300 range after a 10 minute log in.
...


Thank you! I was lagging a LOT after the rof2 upgrade and it's all gone now :D

vinem
Posts: 147

Re: RoF2 Performance

Post#23 » Mon Dec 09, 2019 3:24 am

I am having issues in the guild hall, every time I load up all 24 of my guys some if not all get booted to the character screen or the server screen. 3 out of the 24 are in other zones and it doesn't bother them.

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Nilbus
Posts: 1258

Re: RoF2 Performance

Post#24 » Mon Dec 09, 2019 4:52 am

See other threads on forum - but basically there is an issue when too many characters get into the same zone. MQ2 seems to make it worse cause it adds a lot of communication. They are working on potential fixes
Nodyin-Nilbus-Pockit-Tiah-Rakas- Funeral
Likeatruck-Khaltos-Nilbie-Ziknaf-Prathun-Missus
Elidor
Youme-Yumme-Blazingtide-Sublin-Lissanda-Darmok
Djarik-Ikat-Nerys-Ometi-Tarana-Biln

I know way too much random stuff.

peterigz
Posts: 594

Re: RoF2 Performance

Post#25 » Mon Dec 09, 2019 1:58 pm

Still hammering away at the lag issue, just unfortunate that it happens to be a very elusive bug that seems to plague our particular server set up only. I was hoping to upgrade and then just focus on fixing whatever bugs arose with the game mechanics - we'll try and get to those as we can but the lag issue is priority number 1 right now.

PKinternet
Posts: 277

Re: RoF2 Performance

Post#26 » Tue Dec 10, 2019 9:43 pm

I have not worked on the issue much, however, I tested two things.

RoF2:
MQ2Autogroup causes problems. If I removed that plugin, that stoped the client crashing at startup. I removed it and launched 18 clients without a problem. They all went link dead in about 3 min.

UF:
I launched all 18 in UF with MQ2. The version that was working before the update. All launched fine with Auto Group, however, went link dead just by using the stick command.
D. B. A. Galdace

Hooptie
Posts: 56

Re: RoF2 Performance

Post#27 » Mon Dec 16, 2019 4:34 am

Just a note on my experience. Have 22 toons loaded up on 5 machines, between kid and I. Was sitting in guild hall getting ready to start a raid. $ machines win10 with ROF2 client and MQ2 running. 1 win10 machine running underfoot with mq2 ruinning.

Was able to create 1 full group of 6. While starting to invite the players for second group, the zone started lagging, and the option for follow after inviting showed up about 60 seconds later.
After clicking follow, all 22 toons were booted from server to char selection screen.

Just letting you know

Moodster

dusta
Posts: 383

Re: RoF2 Performance

Post#28 » Mon Dec 16, 2019 2:29 pm

With emulator changes such as pathing etc it has caused quite a hasstle for players to even use most compiles. Stick command can cause issues because mq2advpath or moveutils cant read server settings from mq2 settings so forces the mq2 settings despite server wanting to see something different. As for autogroup that is quite a weird thing to happen. I can open it up and see what the issue is but would need dump files from the crashes so i can use the symbol system to see where it went wrong. So if you have gotten some crash dumps from mq2 crashing send them to me be easy for me tell if its a server side thing or mq2 thing which is most likely the cause.

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Demental
Posts: 111

Re: RoF2 Performance

Post#29 » Mon Dec 16, 2019 7:35 pm

I know the issues are still being worked on by staff. Just wanted to report my findings.

I sat down and played to for the first time on ROF2 this weekend. I ran 6 toons through COTW. I didn't seem to have any issues loading into the game and getting the toons launched/invited. However I did notice a significant delay when performing most actions, some in MQ2, some not. Casting spells and general moving around seemed fine. Clicking quest texts and commands to enter zones appeared delayed. Any communication between characters through MQ2 was definitely delayed. I didn't try running anything without MQ2 in the background. I can certainly give that a test later.

As for the tuning; it's hard to say because it's been a while since I've played and ran COTW, but my tank did seem to be taking more damage than I remember. Damage output for all toons involved seemed normal though. I should do some testing outside of COTW with content I was more familiar with. Overall, COTW was actually a bit more of a challenge this go 'round, made it more interesting! :lol:

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