Halloween Instance

Problem with pathing,spawns etc - post here
Niixnec
Posts: 334

Halloween Instance

Post#1 » Wed Oct 20, 2021 3:09 am

Hello,

Is there any way to make the Halloween instance similar to Solteris so there could be multiple raid instances going instead of people trying to cram into one instance?

Thanks,
niix

peterigz
Posts: 594

Re: Halloween Instance

Post#2 » Wed Oct 20, 2021 9:45 am

Yeah will see what I can do this weekend, might try and put a few extra trick or treats in there as well...

shannix
Posts: 275

Re: Halloween Instance

Post#3 » Thu Oct 21, 2021 3:55 pm

the sad thing is that even in solo or group, u have only one instance per guild.

Pretty hard to farm if u are not alone in your guild

Usinea

shannix
Posts: 275

Re: Halloween Instance

Post#4 » Fri Oct 22, 2021 6:28 pm

Hi,

Can u fix the instance, i haven t had the oportunity to kill named yet due to guildies killing me before me on est coast and i m in europe...

peterigz
Posts: 594

Re: Halloween Instance

Post#5 » Sat Oct 23, 2021 7:14 pm

I added a new NPC so that you can create an expedition which is replayable once a day, you'll find him next to Pumpkin Head. The other open and contested version of the zone will remain but this at least gives everyone a chance to try all the bosses.

Will reboot tomorrow as added a few extra halloween special drops and might make a few tweaks to the bosses as well.

Can u fix the instance, i haven t had the oportunity to kill named yet due to guildies killing me before me on est coast and i m in europe...


They're not guild instanced, they're open to all which is probably why you weren't seeing them up much.

shannix
Posts: 275

Re: Halloween Instance

Post#6 » Sun Oct 24, 2021 11:06 am

thx

Muergan
Posts: 196

Re: Halloween Instance

Post#7 » Sun Oct 24, 2021 11:20 am

I tried this instance last night and was wondering if any of the mechanics changed from last year. I was able to kill all the mobs last year with much less gear, but this year when fighting goop and miraguls ghost I would hit some sort of timer that made them Regen full health and stay at 98-100. Is this on purpose if you take too long to kill or is it a new mechanic where you need to do something else? Also if it is a timer did it get shorter because if I was able to kill t9 last year I should be able to do it much more efficiently this year due to gear/AAs?

User avatar
Nexor
Posts: 495

Re: Halloween Instance

Post#8 » Sun Oct 24, 2021 11:56 am

Yep same thing with Goop and Miragul
Team Nexor

Fexor - Fexxor - Nexxor - Nexia - Nexxia - Nexis - Nexxis - Gnex

peterigz
Posts: 594

Re: Halloween Instance

Post#9 » Sun Oct 24, 2021 3:37 pm

No changes in the mechanics, Goop and Miragul "absorb the weak" throughout the fight...

Niixnec
Posts: 334

Re: Halloween Instance

Post#10 » Sun Oct 24, 2021 6:21 pm

Same on Miragul.
Got him down to 7%, he looks around for a life force and then starts to regen back to 100. All portals were down.

Was finally able to kill Goop by killing the gooplings as fast as possible when they spawned.

regards,
Niix

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