Solteris

Problem with pathing,spawns etc - post here
Niixnec
Posts: 334

Solteris

Post#1 » Wed Sep 07, 2022 10:37 pm

Can the loot table of the Bosses be reviewed? Guild was discussing the other day how you basically have to kill the last boss in order to make any other boss kills worthwhile. Meanwhile, you get to store multiple bags of items that are needed.

AFAIK the last boss is the only one that drops the last recipe item. Even if there was a chance (5-10%) to get the ?Furnace? on another boss it might help.

We killed the last mob a few times but since we were trying to play with a raid the automation kept lagging out, causing deaths. Gave up on the fight as just wasn't fun.


Regards,
Niix

shannix
Posts: 275

Re: Solteris

Post#2 » Thu Sep 08, 2022 4:59 am

3 bosses drop the forge not 1

You have 8 forges per run, that s a lot

Usi

Niixnec
Posts: 334

Re: Solteris

Post#3 » Sun Sep 11, 2022 2:38 am

The last boss drops 6 so that means if you don't have time to kill that one/can't kill it those are not available... Thought one other dropped one and don't think we have killed one of the bosses yet so will take your word for it.

Everyone's playing is different so just making a request to see if it is a change they would care to make. Similar to lowering the time to start a new instance...

regards,
Niix

peterigz
Posts: 594

Re: Solteris

Post#4 » Sun Sep 11, 2022 11:25 am

I guess we could distribute them differently, like the last boss drops 4 and the other 2, 2 each. You have to kill the final boss to unlock the other 2 anyway.

shannix
Posts: 275

Re: Solteris

Post#5 » Tue Sep 13, 2022 9:07 pm

Maybe add something on svarlock loot table, he basicly share the trash loot table.

Usi

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