I appreciate the offer, but I am going to just go with it, part of the grind. Seems like about 2 clearings of upper Seb gets me about 10k, so I think I can stomach that as its pretty easy and I dont have to think about it.
I can down Fennin easy enough and have killed the Queen a few times now, the Queen fight is still a bit dicey, but I think I found my self a good strat now.
I tried VP yesterday, killed the first dino, but the next boss mob wiped me twice pretty easily, not sure his name but he has Gravity Flux.
I will take any tips you have on that fight though

I have slowly grown my team, but its really just about 3 or 4 guys that kill the mobs.
I have been toying with 3x 4man groups and grabbing the Shammy and Druid. I just hate playing with so many because the inventory management leads to burn out.
Current main team is: War, Clr, Ber, Rog, Mnk, Rng - Mage, Wiz, Bst, Chanter
The monk is pretty decked out as is the ranger, so the monk can tank. Maybe I get out my SK and run something like
War
Clr
Rng
Rog
Ber
Mnk
Shm
Bst
Wiz
SK
Dru
Mag
Chan
This would allow me to HOT KEY the adds easier, as that seems to be my biggest issue is when the main mobs pop adds that are worthy opponents, I cant burn them quick enough to stop my support toons from dying.
My War cannot keep aggro, its not even close, this messes me up quite a bit because the adds just go after the whole team.
All that said, my goal was to get down to one group and maybe the chanter.
Now that I write this all down, I can see I may not have enough healing, perhaps I will add my Shm or Dru to the team.
War, Clr, Ber, Rog, Enc
Monk, Shm, Rng, Wiz, Bst
I could dig up a couple bots on each team and unraid them for bigger mobs... just 2 more healing classes maybe...
Sorry, for the wall of text, but nobody posts on here so at least its something to read
