Post#27 » Tue Dec 29, 2009 9:03 pm
I would say that it takes a LOT of patience, and very good lag-less conection and timing to jump around the mob to BS.
So I would not really qualify this as "fix" for rogues solo shortcoming.
What did with rogus on my own server, I borrowed EQ2 Brigand class ability, to do 2 second Stun once in 45 seconds, to give rogue just enough time to go around and BS.
In my post which vanished today I have spoke about diffirences between raid and casual play, and how classes better at one or the other.
I just wanted to repeat that verant created inherently BROKEN class system, where some classes were given HUGE solo edge, and were next to worthless on raids, while others were so ultra specialized, that raid is the only thing they could do.
EQ2 did a much better job of allowing ALL classes to be able to solo, as well as givign ALL classes some sort of UNIQUE set of utilities which can be used for raiding benefit, that no other class can have.
Whats important to realise, that with raid as end game goal - whatever solo bonuses and utilities classes have become irrelevant, as on raid all these class suplement each other shortcomings (same could be said about 1 char+ bot play, where you naturaly choosing a bot who is best match for your class)
From this perspective, at least when comes to specificly THF class balances, we could prabobly ignore individual "solo" shortcomings of any given class, and look at them more from perspective of at least DUO ( char+bot) or raid (group+) performance.
Of course personaly for me, there is stil an issue, that some classes just plain boring to play - in my eyes at least. I will never bring myself to play direct melee classes cuase the only thing you do is /autoattack and press 1 button like Kick or BS for your entire lifetime. but there is not much can be done about it at this point wihout redesigning all classes from the scratch. (think EQ2 play, where ALL clases have large set of special skills and abilities from level 1)
