Top 5 melee DPS (The final word)

Explanations please - no flames
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Lillu
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Re: Top 5 melee DPS (The final word)

Post#21 » Tue Dec 29, 2009 5:57 pm

Sure it's possible, but I guess it's totally up to you guys. If it comes to class balancing, I would nominee ChaosSlayer as the voice of "devs", since he's the most knowledgable when it comes to class balancing.

ChaosSlayer
Posts: 1693

Re: Top 5 melee DPS (The final word)

Post#22 » Tue Dec 29, 2009 6:50 pm

/hides :mrgreen:

But seriously, I am not as much as "knowledgeable" as "have my own vision" of the classes :mrgreen:

But we can discuss this I guess :mrgreen:

BTW- we still have some forum issues. I have made a post in this thread in the morning, which would have been the 1st on the 3rd page, but you could not see it unless you hit reply first. But after you posted, the post just vanished =(
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Arremis
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Re: Top 5 melee DPS (The final word)

Post#23 » Tue Dec 29, 2009 7:34 pm

I'm wondering if the least soloable DPS classes should have the highest DPS, while the most soloable should have the least. For example, the ranger is a very soloable class (heals, nukes, roots), where as say, the rogue requires the mob's attention be on another character in order to utilize their skills (backstab). I know this may be a moot point given the server has bots, but it seems to be ideal for soloing, grouping, and raiding.

Koeril
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Re: Top 5 melee DPS (The final word)

Post#24 » Tue Dec 29, 2009 8:02 pm

Arremis wrote:the rogue requires the mob's attention be on another character in order to utilize their skills (backstab).


Sorry Arremis, but I've said this twice before in response you your posts - perhaps you've just missed it, but it will help you solo much better. On Emu there is a delay between mob attacks and they only turn at the time of their attacks. It is very easy to circle strafe and backstab during this gap of time (1s or thereabouts) so this should not weigh into any decision on DPS - Rogues solo very well. I soloed with ease all the way through to 70 solo before I made Jerant. With the CH orb, the only thing a Ranger has that gives him a solo edge over the Rogue (your own example) is the ability to pacify in outdoor zones (there are only a handful). I would argue that a Rogue has an easier time soloing since he can pick and choose his targets.
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

Arremis
Posts: 160

Re: Top 5 melee DPS (The final word)

Post#25 » Tue Dec 29, 2009 8:34 pm

I'm sorry I didn't mean to be rude by seeming to ignore your responses. I'm really enjoying participating in this post, so when I have an idea, I just toss it out there. I wasn't saying specifically that because of this or that these classes are more or less soloable, it was just a couple of examples to help demonstrate the point I was trying to make. :)

Koeril
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Re: Top 5 melee DPS (The final word)

Post#26 » Tue Dec 29, 2009 8:42 pm

I didn't take it as rudeness, I was just hoping to get your attention this time to help you solo as a Rogue :)
Formerly known as:
Jerant the Loremaster - Cleric
Hans Poisondirk - Rogue
<Evolution>

ChaosSlayer
Posts: 1693

Re: Top 5 melee DPS (The final word)

Post#27 » Tue Dec 29, 2009 9:03 pm

I would say that it takes a LOT of patience, and very good lag-less conection and timing to jump around the mob to BS.
So I would not really qualify this as "fix" for rogues solo shortcoming.
What did with rogus on my own server, I borrowed EQ2 Brigand class ability, to do 2 second Stun once in 45 seconds, to give rogue just enough time to go around and BS.

In my post which vanished today I have spoke about diffirences between raid and casual play, and how classes better at one or the other.
I just wanted to repeat that verant created inherently BROKEN class system, where some classes were given HUGE solo edge, and were next to worthless on raids, while others were so ultra specialized, that raid is the only thing they could do.

EQ2 did a much better job of allowing ALL classes to be able to solo, as well as givign ALL classes some sort of UNIQUE set of utilities which can be used for raiding benefit, that no other class can have.

Whats important to realise, that with raid as end game goal - whatever solo bonuses and utilities classes have become irrelevant, as on raid all these class suplement each other shortcomings (same could be said about 1 char+ bot play, where you naturaly choosing a bot who is best match for your class)

From this perspective, at least when comes to specificly THF class balances, we could prabobly ignore individual "solo" shortcomings of any given class, and look at them more from perspective of at least DUO ( char+bot) or raid (group+) performance.

Of course personaly for me, there is stil an issue, that some classes just plain boring to play - in my eyes at least. I will never bring myself to play direct melee classes cuase the only thing you do is /autoattack and press 1 button like Kick or BS for your entire lifetime. but there is not much can be done about it at this point wihout redesigning all classes from the scratch. (think EQ2 play, where ALL clases have large set of special skills and abilities from level 1)
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Desimus
Posts: 131

Re: Top 5 melee DPS (The final word)

Post#28 » Thu Dec 31, 2009 4:48 pm

So basically this thread idea was a bust. Looks like I'll have to harass Secrets to make a post about where they need to be when he makes that decision. Thanks for all your input guys! Hope to find an answer for us soon.
Nigrog Dinodeeps 70 Rogue
Lullaby Dinodeeps 70 Bard
Vanlailia Dinodeeps 70 Cleric

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