Blacula wrote:I play on the technical equivalent of a shoebox through a VPN from China, so my connection can sometimes be fragile. The graphic lag is one manageable issue, but when there are large groups of players all huddled close together, it's my ping that spikes (up to 14000), effectively disabling me and trapping me in the zone. It took me a couple hours to evacuate to the guild hall last time. So not sure if making the players invis or moving them to a corner of the zone would be effective for the latency issues the overcrowding can create.
I sympathise with your situation and this is why I do think porting players out is the best catch-all solution. That said, how many players in zone cause this for you? To phrase the question another way, what is the upper limit of players that still allows you to move and interact freely?
If a script is introduced and works to make this better for your experience, it'll be a win, but there is a limit to what can be done to help end users who are unfortunate enough to have a limited or inadequate connection.
I used to have a lot of problems zoning, for example. That was because I was only able to use limited mobile internet for a while. I now have a decent connection and zone fine. Zoning to the forest was worse but it's a hub and it's reasonable to expect a fair volume of players to be in the zone at peak times. So an afk script could potentially offer no solution to your issue.
It'll be good if it helped even a bit and I do think porting out is the best solution. At the same time there's a limit to how much can be done to help users with limited resources.