Difference between revisions of "Red Fang"

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(Red Fang)
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== '''Frayed Bats''' ==
 
== '''Frayed Bats''' ==
  
Like their masters, they are invulnerable until unlocked by a certain spell. No new tricks, though, just use the 4 previously mentioned ones to unlock these bats. Important to note: these bats may only be unlocked one at a time. Unlock, kill, then move on to the next. If you receive a ''spell resisted'' message, you must try a different spell or wait a little bit before it will be able to be unlocked.
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Like their masters, they are invulnerable until unlocked by a certain spell (blind seems to work on all of them). No new tricks, though, just use the 4 previously mentioned ones (or just blind) to unlock these bats. Important to note: these bats may only be unlocked one at a time. Unlock, kill, then move on to the next. If you receive a ''spell resisted'' message, you must try a different spell or wait a little bit before it will be able to be unlocked.
  
 
Periodically, tiny Savage Bats will spawn. They hit hard, have very little hp, and can be dispatched quickly - no unlocking required.
 
Periodically, tiny Savage Bats will spawn. They hit hard, have very little hp, and can be dispatched quickly - no unlocking required.

Revision as of 10:34, 12 December 2012

Overview

Red Fang does a long-lasting (up to 30 second) AoE Fear, so the best way to approach this fight is with two tanks - one of whom must be a knight class with aa's completed for fear immunity. The event begins by Red Fang immediately spawning 4 named bats at his side. Have the knight class tank use single target aggro spells to split Red Fang from the group, and pull him out of the room and on to the ramp just outside. Maneuver him so that the walls block his fear from hitting the raid. Have the second tank round up the 4 remaining named bats.

Named Bats

Rukiz the Gnasher

Yurik the Zar

Hurshz the Tormented

Zharn the Unruly


These named bats are invulnerable until unlocked by casting a particular spell on each. Watch your chat window, because each bat will /say what type of spell is their unique weakness. They won't say exactly the name of the spell, but have a Mez, Reverse Damage Shield, Blind, and Root spell memmed before starting this fight.

Unlock the named bats one-by-one, and dispatch them quickly. They have low hp, and poof when they hit 50%, spawning two mini Frayed Bats in their stead.

Frayed Bats

Like their masters, they are invulnerable until unlocked by a certain spell (blind seems to work on all of them). No new tricks, though, just use the 4 previously mentioned ones (or just blind) to unlock these bats. Important to note: these bats may only be unlocked one at a time. Unlock, kill, then move on to the next. If you receive a spell resisted message, you must try a different spell or wait a little bit before it will be able to be unlocked.

Periodically, tiny Savage Bats will spawn. They hit hard, have very little hp, and can be dispatched quickly - no unlocking required.

Work systematically to eliminate all named bats first. Once done, the Savage Bats will no longer spawn. After all mini bats are eliminated, now it is time for Red Fang. He is easy and has low hp. If you've killed off all of the lesser bats at this point, then you're in the home stretch.



Use /open on the chest for your rewards.

Loot: Ornate Chest