Difference between revisions of "Red Fang"

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== '''Red Fang''' ==
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== '''Overview''' ==
  
 
Red Fang does a long-lasting (up to 30 second) AoE Fear, so the best way to approach this fight is with two tanks - one of whom must be a knight class with aa's completed for fear immunity.
 
Red Fang does a long-lasting (up to 30 second) AoE Fear, so the best way to approach this fight is with two tanks - one of whom must be a knight class with aa's completed for fear immunity.
The event begins by Red Fang immediately spawning 4 named bats at his side. Have the knight class tank use single target aggro spells to split Red Fang from the group, and pull him out of the room and on to the ramp just outside. Maneuver him so that the walls block his fear from hitting the raid. Have the second tank round up the 4 remaining named bats.
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The event begins by Red Fang immediately spawning 4 named bats at his side. Have the knight class tank use single target aggro spells to split Red Fang from the group, and pull him out of the room and on to the ramp just outside. Maneuver him so that the walls block his fear from hitting the raid. If he's pulled from outside his room, one is able to easily singlepull the nameds bats for a more convenient fight.
  
 
== '''Named Bats''' ==
 
== '''Named Bats''' ==
  
'''Rukiz the Gnasher'''
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'''Rukiz the Gnasher''' -- Cast Reverse Damage Shield on him from a cleric.
  
'''Yurik the Zar'''
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'''Yurik the Zar''' -- Cast Blind on him.
  
'''Hurshz the Tormented'''
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'''Hurshz the Tormented''' -- Cast Mez on him. (bard mezz works)
  
'''Zharn the Unruly'''
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'''Zharn the Unruly''' -- Cast Root on him.
  
 
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These named bats are invulnerable until unlocked by casting a particular spell on each. You can unlock the bats at any time or all at once. They will despawn at 50% and be replaced by two Frayed Bats.
These named bats are invulnerable until unlocked by casting a particular spell on each. Watch your chat window, because each bat will /say what type of spell is their unique weakness.
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They won't say exactly the name of the spell, but have a Mez, Reverse Damage Shield, Blind, and Root spell memmed before starting this fight.
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Unlock the named bats one-by-one, and dispatch them quickly. They have low hp, and poof when they hit 50%, spawning two mini Frayed Bats in their stead.
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== '''Frayed Bats''' ==
 
== '''Frayed Bats''' ==
  
Like their masters, they are invulnerable until unlocked by a certain spell. No new tricks, though, just use the 4 previously mentioned ones to unlock these bats. Important to note: these bats may only be unlocked one at a time. Unlock, kill, then move on to the next. If you receive a ''spell resisted'' message, you must try a different spell or wait a little bit before it will be able to be unlocked.
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Like their masters, they are invulnerable until unlocked by casting blind on them. It is recommended that you tash or malo them, as the blind will get frequently resisted. Just keep recasting until it sticks.
 
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If take to long to unlock and kill mini names adds tiny Savage Bats will spawn. They hit hard, have very little hp, and can be dispatched quickly - no unlocking required.
Periodically, tiny Savage Bats will spawn. They hit hard, have very little hp, and can be dispatched quickly - no unlocking required.
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Work systematically to eliminate all named bats first. Once done, the Savage Bats will no longer spawn. After all mini bats are eliminated, now it is time for Red Fang. He is easy and has low hp. If you've killed off all of the lesser bats at this point, then you're in the home stretch.
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Work systematically to eliminate all named bats first. Once done, the Savage Bats will no longer spawn. After all mini bats are eliminated, it's time for Red Fang. If you take too long to do the fight, Red Fang will start powering up, and shadow bats that hit much harder will spawn.
  
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Important note:  Do not kill red fang before unlocking all of the bats, killing all of the frayed bats, and ''killing all of the savage bats'' -- doing so will fail the event and you will have to wait 20 minutes.
  
 
Use /open on the chest for your rewards.
 
Use /open on the chest for your rewards.
  
 
Loot: [http://www.thehiddenforest.org/webtools/npcs.php?id=1002474 Ornate Chest]
 
Loot: [http://www.thehiddenforest.org/webtools/npcs.php?id=1002474 Ornate Chest]

Latest revision as of 08:49, 20 August 2014

Overview

Red Fang does a long-lasting (up to 30 second) AoE Fear, so the best way to approach this fight is with two tanks - one of whom must be a knight class with aa's completed for fear immunity. The event begins by Red Fang immediately spawning 4 named bats at his side. Have the knight class tank use single target aggro spells to split Red Fang from the group, and pull him out of the room and on to the ramp just outside. Maneuver him so that the walls block his fear from hitting the raid. If he's pulled from outside his room, one is able to easily singlepull the nameds bats for a more convenient fight.

Named Bats

Rukiz the Gnasher -- Cast Reverse Damage Shield on him from a cleric.

Yurik the Zar -- Cast Blind on him.

Hurshz the Tormented -- Cast Mez on him. (bard mezz works)

Zharn the Unruly -- Cast Root on him.

These named bats are invulnerable until unlocked by casting a particular spell on each. You can unlock the bats at any time or all at once. They will despawn at 50% and be replaced by two Frayed Bats.

Frayed Bats

Like their masters, they are invulnerable until unlocked by casting blind on them. It is recommended that you tash or malo them, as the blind will get frequently resisted. Just keep recasting until it sticks. If take to long to unlock and kill mini names adds tiny Savage Bats will spawn. They hit hard, have very little hp, and can be dispatched quickly - no unlocking required.

Work systematically to eliminate all named bats first. Once done, the Savage Bats will no longer spawn. After all mini bats are eliminated, it's time for Red Fang. If you take too long to do the fight, Red Fang will start powering up, and shadow bats that hit much harder will spawn.

Important note: Do not kill red fang before unlocking all of the bats, killing all of the frayed bats, and killing all of the savage bats -- doing so will fail the event and you will have to wait 20 minutes.

Use /open on the chest for your rewards.

Loot: Ornate Chest