Difference between revisions of "Lord Draekon"

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(Draekon)
 
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[[File:T8_Draekon.jpg|thumb|right|300px]]
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==Overview==
 
==Overview==
Does many full debuffs throughout fight.
 
  
==The Fight==
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Mana drain if not melee range.
Shaman Donor / Normal Slowable
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Mana drain outside a certain range (just beyond melee or so)
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Debuffs multiple times through the fight, be ready to rebuff, discipline. 89% is first.
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Slowable.
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==The Fight==
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Throughout the fight Lord Draekon will summon priests.  Each Djin Priest will emote for specific classes.  All raid members of that class need to immediately run to that priest or they will be killed. As soon as the priest despawns move back to Lord Draekon or get mana drained.
  
Running Events at 89%, 79%, 69%, 59%, 39%, 19%
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The names of the priests are Azerki, Azurith, Calurick, Eldorin, Nermani, Oculus, Virox, and Yuzerin.
  
*89% (Hate list)- Certain classes called to Priest, you must run to your priest or be killed
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They will emote:  You hear the voice of _____ calling to you, 'Come to me young one, we must combine our might to destroy him!'
*79% (Hate list)- Different classes called Priest, you must run to your priest or be killed
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*69% (Hate list)- Last set of classes called to Priest, you must run to your priest or be killed
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*59% - All but tank must get away ~approximately to the entrance - 50k damage if not
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*49% or 39, everyone in melee range to death touch (includes those not on hate list)
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*19% - All but tank must run to their priest or be killed
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Caution: Make sure you run back close to Draekon as soon as your priest despawns or get mana drained.
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*89% - '''Melee''' classes must run to the priest who emotes for them.
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*79% - '''Priest''' classes must run to the priest who emotes for them.
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*69% - '''Caster's''' must run to the priest who emotes for them.
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*59% - '''All''' but tank must get off grass towards zone in if not 50k damage to each toon. - The world begins to spin as Draekon starts to chant a powerful spell pushing you away from him
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*39% - '''Everyone''' needs to move into melee range or death touch (includes those not on hate list) - The world begins to spin as Draekon starts to chant an evil spell pulling you towards him.
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*19% - '''All''' but tank must run to their Djin previously called to per emote or be killed.
  
Res / Burn down, get kill credit / <span class="plainlinks">[http://www.thehiddenforest.org/webtools/npcs.php?id=1331 Loot]</span>
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<span class="plainlinks">[http://www.thehiddenforest.org/webtools/npcs.php?id=1331 Loot]</span>

Latest revision as of 22:22, 19 January 2020

T8 Draekon.jpg

Overview

Mana drain if not melee range.

Slowable.

The Fight

Throughout the fight Lord Draekon will summon priests. Each Djin Priest will emote for specific classes. All raid members of that class need to immediately run to that priest or they will be killed. As soon as the priest despawns move back to Lord Draekon or get mana drained.

The names of the priests are Azerki, Azurith, Calurick, Eldorin, Nermani, Oculus, Virox, and Yuzerin.

They will emote: You hear the voice of _____ calling to you, 'Come to me young one, we must combine our might to destroy him!'

  • 89% - Melee classes must run to the priest who emotes for them.
  • 79% - Priest classes must run to the priest who emotes for them.
  • 69% - Caster's must run to the priest who emotes for them.
  • 59% - All but tank must get off grass towards zone in if not 50k damage to each toon. - The world begins to spin as Draekon starts to chant a powerful spell pushing you away from him
  • 39% - Everyone needs to move into melee range or death touch (includes those not on hate list) - The world begins to spin as Draekon starts to chant an evil spell pulling you towards him.
  • 19% - All but tank must run to their Djin previously called to per emote or be killed.

Loot