Difference between revisions of "Lord Draekon"
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==Overview== | ==Overview== | ||
Does many full debuffs throughout fight. | Does many full debuffs throughout fight. | ||
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Manna drain if not melee range. | Manna drain if not melee range. | ||
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Slowable. | Slowable. | ||
Revision as of 12:08, 31 August 2013
Overview
Does many full debuffs throughout fight.
Manna drain if not melee range.
Slowable.
The Fight
Slowable.
Mana drain's if outside a certain range (just beyond melee range or so)
Complete debuffs multiple times through the fight, be ready to rebuff, discipline. 89% is first.
Running Events at 89%, 79%, 69%, 59%, 19%.
- 89% (Hate list)- Melee classes called to Djin's, you must run to your melee to Djin who emotes for you or be killed.
- 79% (Hate list)- Priest classes called to Djin's, you must run to your priest's to Djin who emotes for you or be killed.
- 69% (Hate list)- Int. caster's called to Djin's, you must run to your Int. caster's to Djin who emotes for you or be killed.
- 59% - All but tank must get off grass towards zone in if not 50k damage to each toon.
- 49% - Nothing
- 39% - Everyone in melee range or death touch (includes those not on hate list)
- 19% - All but tank must run to their Djin previously called to per emote or be killed.
Caution: Make sure you run back close to Draekon as soon as your priest despawns or get mana drained.