Difference between revisions of "Shaman Epic 3.0"

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Prophet Narumind says, " This is it! Now to just pour the vial contents over the weapons...and..."
 
Prophet Narumind says, " This is it! Now to just pour the vial contents over the weapons...and..."
  
He hands you Spear of Morell!
+
He hands you [http://www.thehiddenforest.org/webtools/items.php?id=122433 Spear of Morrell]!
  
 
Please join us in congratulating (insert name here) on completing the Shaman Epic 3.0 Quest!
 
Please join us in congratulating (insert name here) on completing the Shaman Epic 3.0 Quest!

Revision as of 09:11, 2 June 2014

Narumind.png

First stop is Halas. Find Prophet Narumind. Hand him Shard of Dreams = Global.

Prophet Narumind says, " A Shard of Dreams? Where did you find this (insert name here)?! These are extremely prized. "

Prophet Narumind says, " These shards of dreams are said to be splinters from the minds of gods themselves. But before we get into all of that, let me first introduce myself. I am Narumind, First Prophet of the Circle of Seers. "

Prophet Narumind says, " The visions that we have been having have dealt with the Goddess Luclin and her domain within the Plane of Shadows. While we cannot pierce the barriers that surround her plane, we have caught fragments of information that makes us believe something terrible is happening within the Shadows. However, lately our visions have been growing weaker due to our lack of sleeping herbs."

Prophet Narumind says, " Yes, the easiest way for us to combine our spirits and look into the future is when we are asleep. Lately though, our supplies have been running short because a number of creatures around Norrath have been raiding our caravans. Maybe if you are willing to get us some more supplies, then we will be able to see a bit deeper into the Plane of Shadows."

Prophet Narumind says, " There are four distinct sleeping agents that we need: Herbs, Leaves, Balm and Tonic. If you find one of each, bring them back to me."

Find and bring him four more Global drops:

  • Narumind's Sleeping Leaf
  • Narumind's Sleeping Herb
  • Narumind's Sleeping Balm
  • narumind's Sleeping Tonic

Prophet Narumind says, " These are exactly what we need (insert name here). Now let us get started."

Prophet Narumind says, " With these agents we should be able to see deep into the Plane of Shadows. Please, give us a few minutes while we combine our spirits..."

Prophet Narumind says, " Ah! What? (insert name here)? Yes, i remember you now. The vision was something else completely different this time. We were not taken into the Plan of Shadows as we expected. Instead we were forced into another reality of some kind. There, I came face to face with the god of dreams himself. Morrell Thule. He spoke with me about a powerful weapon that he says must be forged."

Prophet Narumind says, " He explained that this weapon is one of the keys to saving the inhabitants of Norrath from the destruction and darkness that is creeping out of the shadows. He told me that the weapon is unlike anything that has been crafted by mankind before and is actually formed by the union of mortality and the spirit world. He gave me exact detailed instructions that I can clearly recall. If you are willing to assist me, I believe we need to begin crafting this weapon as soon as possible. "

Prophet Narumind says, " The very first step to this weapon is harnessing the spirits of four different creatures around Norrath. These creatures are a Gorilla, an Iksar, a Spider, and a Froglok. You will need to travel through Norrath until you find four different Spirit Harnesses from each of those creatures. Once you have them, bring them back to me."

Hassarth.png
Alkanth.png
Vaglirun.png
Kkinrrack.png

Now off you go to find these four mobs:

  • Hassarth/ PoFear/ Loc. +540.47, +1377.40/ Gorilla Soul Harness
  • Spirit of Alkanth/ SSR Basement/ Loc. - 479.38, + 419.39/ Iksar Soul Harness
  • Vaglirun/ Dragon Necropolis/ Loc. +1423.50, - 16.87/ Spider Soul Harness
  • Squire Kkinrrack/ LGuk/ Loc. +1641.53, -455.99/ Froglok Soul Harness

Head back to Halas. Hand all four items to Prophet Narumind.

Prophet Narumind says, " Perfect (insert name here). Now lets move on to the next step."

Prophet Narumind says, " With these components, the next thing that Morrell instructed me to do is to complete a very powerful ritual of the soul."

Prophet Narumind says, " The ritual calls for something thst is not easily obtained by any means (insert name here). It calls for the Essence of a soul. From what Morrell told me, these can only be obtained in the area associated with death itself. You are going to have to travel out into the world to find a place where death feels at home and the souls of mortals can find rest. Before you leave though, you must make a choice about which type of Essence you are going to collect. Morrell informed me that there are two different forms of the essence. The Fragmented Essence of a Soul can only be obtained from the soul of a mortal who has not yet passed through the barriers of Drinal yet. And a Full Essence of a Soul can only be obtained from the Avatar of Drinal himself. You will need to pick which form of Essence you want to bring back since they require different rituals."

Choose mortal.

You have been flagged for the Slain Mortal Solo Encounter. You will need to find the Slain Mortals and bring back four Fragmented Essences.

Prophet Narumind says, " Very well (insert name here). You have chosen to partake in the collection of the Fragmented Essences of a Soul. You will need to return four of these to me for the ritual."

Head over to Shadowrest next. Kill a slain mortal(s) to spawn Slain Mortal(s). Kill him and loot Fragmented Essence of a Soul. Once you've collected all four, bring them back to Prophet Narumind.

Prophet Narumind says, " Great, with these we can finally move onto the actual crafting of the weapon!"

Prophet narumind says, " Now that we have all the ritual components cpmpleted, we can actually move onto forging the weapon itself. The shaft of the weapon, as Morrell describes it, must be made from the most ancient tress known to Norrath. He explained that most of the trees were long ago scorched in the blazes of Ro when Solusek set flame to the Elddar Forest. However, he knows that Tunare enchanted a number of the trees and gave them life which made them the first of the Treant race."

Prophet Narumind says, " The treants have been known to inhabit many different lands around the world of Norrath, however, it is said that those that live amongst the Great Mother are the Eldest. If you happen to find the Ancient Treants, bring back a bundle of their bark so that we can begin to create the shaft of the weapon."

Ancienttreant.png

Head over to the Southern Plains of Karana. Kill Ancient Treant and loot Ancient Bark Bundle. Bring back to Prohet Narumind.

Prophet Narumind says, " This is exactly the bark that we needed, now lets continue. "

Prophet Narumind says, " Now that we have the ancient treant bark, we need to find a way to fuse it together so that it can be molded into the correct shape. Morrell explained that there was only one substance known in all of existence to be able to reshape the form of a Treant, the sap from the Oak Mother. This ancient tree is said to be the birth place of Tunare and it's sap is the only substance strong enough to reshape this bark."

Prophet Narumind says, " Rumors say that the Oak Mother only produces sap once every 800 years. However, it is not uncommon for some of the sap to be soaked up into the ground or simply fall into groves along the base of the tree. If you are able to find any of the sap, please bring me at least four different jars."

Head over to Plane of Growth. Pick up two ground spawns:

  • Jar of Life Sap/ Loc. -735.33, +2978.48
  • Jar of Eternal Sap/ Loc. +1619.28, +663.96

Forage two ground spawns:

  • Jar of pure Sap
  • Jar of Tree Sap

Give Prophet Narumind all four jars of sap.

Prophet Narumind says, " This is exactly what we need to reshape the bark. Let's move on ."

Prophet Narumind says, " Now that we have reshaped the bark to make an actual shaft we need to collect the components for the head of the weapon."

Prophet Narumind says, " Much like the shafte, the head must be forged from bones of an Ancient Creature that has long been extinct on Norrath. Morrell assured me that there is still a few of the breed remaining, however I cannot imagine where. In order to fashion the head of the weapon, we are going to need the Tusk from an Ancient Elephant."

Prophet Narumind says, " Most of the Ancient breeds of Elephants were hunted down years and years ago by the great hunters of the Karanas. Now, only a few select breeds remain and they are not what Morrell says we need. I do not know of any location where you could find such and Ancient Elephant, but I do have an old friend that is a Hunter in the Karanas. He used to deal solely with big game animals and may know something a bit more than I do. His name is Guethar, go and see if possibly he can help you out."

Head to East Karana using the Gorge of King Xorbb zone port from Elyse. Find Guethar and say " Prophet Narumind."

Guethar says, " Narumind sent you in search of an elephant tusk eh? Well I have collected an assortment of tusks throughout my hunts, however from what you are describing, the tusk you are looking for is something special and unique in its own."

Guethar says, " I have never seen anything like what you are describing (insert name here). However, I have quite a few friends who are hunters all throughout Norath. Perhaps if you are willing to run a few errands for me, then I can send out a messages to them and see if anything turns up."

Guethar says, " Every hunter has lots of errands and things to upkeep (insert name here). For me one of the worst is maintaining a stock of Unicorn Arrows. You see they are one of the few arrows known to the races that are able to always hit the target that you seek. The arrows are made from binging together Unicorn Hair and in the hair lies much of their unique powers and abilities. I recently used my last Unicorn Arrow and need a bundle made again. The process to make them is fairly simple, however it will require someone who has the hands of a grandmaster fletcher. If you happen to find someone who will assist you, then you need only combine a lock of Unicorn Hair together with the limb of a Strong Treant."

Head to LFay and kill A Lustrous Unicorn (Loc. -19.84, +2461.66). Loot it's Lock of Unicorn Hair.

Head to PoNightmare and kill A Strong Treant (Loc. +4554.32, +2461.66). Loot it's Strong Arm of a Treant.

Combine both in a fletching kit ( trivial 350 ) and return A Bundle of Unicorn Arrows to Guethar.

Guethar says, " These arrows are superb (insert name here). Perfect, now I have another task for you."

Guethar says, " The arrows you delivered to me were perfect (insert name here). While you were away I sent a phoenix message to an old friend of mine. He was notorious for hunting the bigger game throughout Norrath and if there is anyone who would know something about an ancient elephant herd, it would be him. Sadly though I have not heard back yet, but in the meanwhile there is something else you can help me with."

Guethar says, " Lately a group of bandits have been moving in on my hunting grounds. While I normally do not mind sharing hunting areas, these bandits are ruthless and careless in how they treat the animals that they kill. I hate everything that they stand for and want nothing more than their ultimate demise. However, their leaders are very powerful warriors that I cannot take on my own. However, if you are willing to help me, I think you could lessen their numbers."

Guethar says, " You see, their Lord, Gerrland, is a very powerful warrior who has surrounded himself with some of the strongest people he could find. While I want nothing more than Gerrland's head at my feet, if you cannot defeat him, you could also take out his top generals. So you have to make a choice (insert name here). Do you kill Gerrland or kill the bandit Generals?"

Choose Generals.

You have been flagged for the Bandit Generals Solo Encounter.

Guethar says, " Very well (insert name here). Gerrland's Generals are strong when they are grouped together, however if you happen to find them while they are in their sleeping quartars, you should be able to make quick work of them. I will need you to bring me back four of the Bandit Medallions the the Generals wear, that way I know enough of them have been slain."

Head over to kill a bandit general(s) in the zone to spawn Bandit General(s). Kill him and loot A Bandit Medallion. Once you've collected all four, bring them back to Guethar.

Guethar says, " So you managed to kill off four of Gerrland's Generals, that is fantastic (insert name here)."

Guethar says, " While you were out dealing with Gerrland and his bunch of bandits, my old friend finally responded to my message. He claimed that in all of his travels the eldest herd of elephants that he found were those of that took refuge in the hills surrounding Lake Rathe. He claims that during the eldar wars of the ogres, the herd migrated deep into the mountains and have never left their new home. Perhaps these are the elephants that you are seeking."

Head over to South Karana. Kill An Elder Elephant and loot An Elder Elephant Tusk. Bring it back to Prophet Narumind.

Prophet Narumind says, " This is the exact replica that Morell shows me. Now then let's proceed."

Prophet Narumind says, " Now that we have the tusk in our possession, we must shape it into the correct form so that it can channel the spirit realm. Doing this will be no simple task (insert name here). You are going to have to search the entire world for the correct sharpening stones."

Prophet Narumind says, " in order to shape the tusk properly I am going to need you to bring me six of sharpening stones of different metals from around Norrath. Once you have them all, have a grandmaster smith combine them in a forge and bring me the Perfected Sharpening Stone."

Collect six Global drops and combine them in a forge ( trivial 350 ) to make A Perfected Sharpening Stone. Bring it back to Prophet Narumind.

  • Gold Sharpening Stone
  • Iron Sharpening Stone
  • Mithril Sharpening Stone
  • Silver Sharpening Stone
  • Tin Sharpening Stone
  • Velium Sharpening Stone

Prophet Narumind says, " With this sharpening stone, we should be able to shape the tusk simply (insert name here)."

Prophet Narumind says, " With this tusk properly shaped, there are only a few steps remaining to the completion of this weapon (insert name here). The next thing we must do is collect the proper bindings to hold the pieces of the weapon together."

Prophet Narumind says, " Morell told me that the bindings must be made of something that is not easily found. He explained that when a mortal is bitten by a werewolf, during the time before their first transformation, the newly bitten human is part of both the mortal and spirit world. Morrell says that in order to harness the powers of the spirit realm into a mortal weapon, we must use the sinew from such a newly bitten werewolf. While I do not know of any werewolf or how to find a newly bitten human, I know the sentinels of Qeynos have long fought hard to control the wolf packs that rage across the Karanas. Perhaps you could find some help there."

Head over to Surefall Glade and speak to Sentry Alcherin ( Loc. -146.99, -439.05) Say " werewolf ".

Sentry Alcherin says, " What is it that you seek? Sinew from a freshly made werewolf? You are a strange one at that (insert name here). However, I fear that soon there will be all too many freshly made wolfs running through these plains. Lately they have been growing more brave."

Sentry Alcherin says, " For years now we have held the packs of the White Fangs at bay, but lately they have grown more and more daring with their raids on villages of the Karanas. Myself and the other sentinels have done everything we can to keep them from overrunning the very walls of Qeynos, but lately it seems that we stand alone and our leaders abandon our cause."

Sentry Alcherin says, " Our greatest warrior, Archon Lucvor was recently appointed into the position of the High Sentinel. He is supposed to oversee the management of the White Fnags and ensure the safety of the people of Karana. However lately he has stopped sending us reinforcements and is no longer responding to our communications. We here, fear the worst that possibly he has fallen victim to some cruel power shift within Qeynos itself. If you are willing to help us, then possibly we may be able to get you what you seek. Go to Lucvor and explain our need for assistance."

Head on over to North Qeynos and talk to Archon Lucver ( Loc. -222.73, -281.51). Say " werewolf ".

Archon Lucvor says, " What? Hush fool! Do you not think that I am not watched?!"

Archon Lucvor says, " Speaking of White Fangs in public is a death sentence. You are a fool to come here and speak of them in front of me.

Archon Lucvor says, " I know of Alcherins need and futile attempts to hold the Fangs at bat (insert name here). They have me in the very cross hairs of their iron grip. You see, not long ago, they came in the night and stole away my daughter Isabell while she slept. That next morning I was introduced to the White Fang leader, Vascruyn who informed me that as long as I cooperated with their demands, my Isabell would come to no harm."

Archon Lucvor says," They have been ordering me to keep the sentinels at bay as much as possible. That is why I have not been able to send reinforcements to Alcherin and the other posts. I cannot risk standing up to Vascruyn and his clan without risking my daughter's life. But perhaps if you are clever enough, you could help decimate some of the numbers of Vascruyn's pack so that the risk would not be as great."

Archon Lucvor says, " Go out into the hills surrounding Qeynos. I do not know the exact location of their clan hold, but I know they are close. When you find the White Fangs, kill as many as you can. Bring me back four paws that are marked with Vascruyns tattoo so that I know you have done as asked."

Head on over to the Qeynos Hills werewolf camp ( Loc. +4771.13, -1034.01). Kill a Vascruyn Werewolf and loot Paw of a Dead Werewolf. Once you've collected four, bring them back to Archon Lucvor.

Archon Lucvor says, " Great (insert name here). Now, let's get to the real task at hand."

Archon Lucvor says, " You have done wonderfully (insert name here). already We have seen the White Fangs begin to squirm and panic compaired to their normal demeanor of late. Now there is but one last thing that you need to do before I will risk launching an attack on their Den to save my daughter."

Archon Lucvor says, " In order to ensure the safety of my Isabell, I want you to kill off the most powerful members of the Whit Fang clan. You will have two choices, either kill Vascruyn himself, or kill off his pack leaders."

Choose leaders.

You have been flagged for the Vascruyn Pack Leaders Solo Encounter.

Archon Lucvor says, " Very well (insert anem here). Vascruyn's leaders will be scattered around their den area. Make sure that you kill the leaders who possess a medallion given to them by Vascruyn. It is their symbol of loyalty and power. I will need you to bring me four of these medallions as proof of your deeds."

Head back to the werewolf camp in Qeynos Hills. Kill a Vascruyn Leader(s) to spawn Vascruyn Leader(s). Loot A Broken Seal of Vascruyn. Once you've collected all four, bring them back to Archon Lucver.

Archon Lucvor says, " With the death of Vascruyn's pack leader, the threat of the White Fang is no more, you have done well (insert name here). Now take these Marching Orders back to Sentry Alcherin. Tonight, My Isabell comes home!"

He hands you Marching Orders. Take them back to Sentry Alcherin in Surefall.

Sentry Alcherin says, " Finally! I cannot believe that you were able to get through to Lucvor! While you were away, we raided a recently made den of White Fangs and happened across a young girl who was bitten within the past couple days. Sadly she was slain in the raid of the den, but I was able to salvage some of the sinew from her corpse prior to adding it to the fires."

He hands you Fresh Werewolf Sinew.Take it back to Narumind.

Prophet Narumind says, " Great (insert name here). Now we are nearly complete."

Prophet Narumind says, " Now that we have all the pieces for the weapon itself, we need only complete one final step to merge the spirit realm into the weapon. The process is fairly simple, but the components required are a little hard to come by."

Prophet Narumind says, " Take this vial. You will need to find a grandmaster alchemist who is capable of combing six mortal souls as well as a Soul Ether within the vial. The Soul Ether is a rare occurance that can sometimes be found on the corpses of any living creature around Norrath. There are tales about how the Ether is the Soul of the creature trying to escape its final demise. Once you have the completed vial, return it to me."

Combine six Essence Emerald + Soul Ether (Global) + Empty Soul Vial in a Reinforced Medicine Bag (Alchemy trivial 350). Hand Filled Soul Vial back to Narumind.

Prophet Narumind says, " This is it! Now to just pour the vial contents over the weapons...and..."

He hands you Spear of Morrell!

Please join us in congratulating (insert name here) on completing the Shaman Epic 3.0 Quest!