Difference between revisions of "Deepscar's Den"

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=Deepscar’s Den (Group Instance) - Accessible in Vale from Ghillie=
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== Deepscar's Den (Group Instance) ==
*Upon zoning in Levitate the Group, walk to and hail Ghillie to get the instance started
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*Note: She will not let you start if the entire group has not finished Ghillie’s Research quest
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== Step 1 ==  
*Go to the center of the room and talk to Ghillie again.
+
Upon zoning in, Levitate the group and walk to Ghillie to get the instance started.
*She will explain how to utilize her during the 7? Trials that take place in the instance.
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*'''Note: She will not let you start if the entire group has not finished [[Ghillie's Research]] quest.'''
*When ready to start, talk to Ghillie and she will start trial 1
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*Trial 1: Trial of Recall
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== Step 2 ==
**After a delay 6 colored crystals will spawn in the room and begin to glow and then extinguish 1 by 1
+
Go to the center of the room and talk to Ghillie again. She will explain how to utilize her during the 7 Trials that take place in the instance. When ready to start, talk to Ghillie and she will start Trial 1.
***Take note of the order the colors light up
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**After the 6th crystal has quit glowing, they will be replaced by Recall Guardian that have an aura the same color as the crystals
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=== Trial 1: Trial of Recall ===
**Kill the Golems in the order that they lit up to pass the first trial
+
 
***Golems are not rooted, have a minor KB and an AoE or Ramp (need to verify which)
+
After a delay, 6 colored crystals will spawn in the room and begin to glow and then extinguish 1 by 1. Take note of the order the colors light up.
***Loot Noc bane weapons, each golem drops a stack of 100 bane shurikens and a bow
+
After the 6th crystal has quit glowing, they will be replaced by Recall Guardians that have an aura the same color as the crystals.
****For use in Trial 3
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Kill the Golems in the order that they lit up to pass the first trial.
**Ghillie will return to the center of the room upon completion of the first trial
+
*Golems are not rooted, have a minor KB and an AoE or Ramp (need to verify which).
**When ready to start, talk to Ghillie and she will start trial 2
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*Loot Noc bane weapons, each golem drops a stack of 100 bane shurikens and a bow for use in Trial 3.
*Trial 2: Trial of Reflection
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**After a short delay reflection will spawn (1 for evey member of the group) and path towards Ghillie
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Ghillie will return to the center of the room upon completion of the first trial.
**When the reflection stops, it will start to cast a spell and transform into a group member
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When ready to start, talk to Ghillie and she will start Trial 2.
**Kill the Reflection and the Prison Guard of Discord will spawn
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***Prison Guard of Discord is rooted and hits fairly hard
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=== Trial 2: Trial of Reflection ===
***Simple tank and spank
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**Once Prison Guard of Discord is dead, Ghillie will return to the center of the room
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After a short delay, reflections will spawn (1 for every member of the group) and path towards Ghillie.
**When ready to start, talk to Ghillie and she will start trial 3
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When the reflection stops, it will start to cast a spell and transform into a group member.
*Trial 3: Wasnt paying attention to name
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Kill the Reflection and the Prison Guard of Discord will spawn.
**Prison Guard of Dominion spawns and paths to center of the room
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*Prison Guard of Discord is rooted and hits fairly hard; simple tank and spank.
***Prison Guard of Dominion is rooted and hits fairly hard
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***At % based intervals will spawn nocs in the side rooms that run to the main room
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Once Prison Guard of Discord is dead, Ghillie will return to the center of the room.
****They can only be damaged with bane weapons from trial 1
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*When ready to start, talk to Ghillie and she will start Trial 3.
****If ignored for a period of time they will combust and die, unsure if it does AoE damage
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****The amount of Noc’s spawned depends on the wave (what % the Prison guard is at)
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=== Trial 3: (Name Unavailable) ===
**Once Prison Guard of Dominion is dead, Ghillie will return to the center of the room
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**When ready to start, talk to Ghillie and she will start trial 4
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Prison Guard of Dominion spawns and paths to the center of the room.
*Trial 4: Trial of the Void
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*Prison Guard of Dominion is rooted and hits fairly hard.
**Prison Guard of the Void will spawn in the black room and path to the center of the room
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*At % based intervals, Nocs will spawn in the side rooms that run to the main room.
***Rooted
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**They can only be damaged with bane weapons from Trial 1.
***When engaged he will immediately summon all but 1 character on top of him
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**If ignored for a period of time, they will combust and die (unsure if it does AoE damage).
****The one character will run around killing Void people periodically throughout the fight when they spawn in the rooms
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**The amount of Nocs spawned depends on the wave (what % the Prison Guard is at).
****There are giant orbs of death that circle the perimeter of the room
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*****If touched you die
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Once Prison Guard of Dominion is dead, Ghillie will return to the center of the room.
****When one of the Void people spawn in a side room the Prison Guard emotes about a prisoner escaping and he becomes invulnerable until the Void person is killed
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When ready to start, talk to Ghillie and she will start Trial 4.
*****The Void people that spawn have essentially 0 hp and instantly die, at which point one of the death orbs homes in on the person who killed it
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*****Could not figure out how to avoid the death ball, and we just rezed whomever died
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=== Trial 4: Trial of the Void ===
**Once Prison Guard of the Void is dead, Ghillie will return to the center of the room
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**When ready to start, talk to Ghillie and she will start trial 5
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Prison Guard of the Void will spawn in the black room and path to the center of the room.
'''Trial 5: Trial of “Explosions”'''
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*Rooted
*Red con dude spawns
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*When engaged, he will immediately summon all but 1 character on top of him.
**Not rooted, not blighted
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**The one character will run around killing Void people periodically throughout the fight when they spawn in the rooms.
**Kill him
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**There are giant orbs of death that circle the perimeter of the room; if touched, you die.
 +
**When one of the Void people spawn in a side room, the Prison Guard emotes about a prisoner escaping and becomes invulnerable until the Void person is killed.
 +
***The Void people that spawn have essentially 0 HP and instantly die, at which point one of the death orbs homes in on the person who killed it. Could not figure out how to avoid the death ball, and we just rezzed whomever died.
 +
 
 +
Once Prison Guard of the Void is dead, Ghillie will return to the center of the room.
 +
When ready to start, talk to Ghillie and she will start Trial 5.
 +
 
 +
=== Trial 5: Trial of "Explosions" ===
 +
 
 +
*Red con enemy spawns
 +
**Not rooted, not blighted.
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**'''Kill''' him.
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*Red con and grey con spawn
 
*Red con and grey con spawn
**Grey con casts a stun, lot of hp ignore
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**Grey con casts a stun, has a lot of HP; ''ignore''.
**Kill red con and grey will despawn
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**'''Kill''' red con and grey will despawn.
*2 red con, a dark blue and a grey con spawn
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**Grey con casts stun, lot of hp ignore
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*Two red cons, a dark blue and a grey con spawn.
**Blue con casts short duration mez ignore
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**Grey con casts stun, has a lot of HP; ''ignore''.
**Kill both red cons and the two others despawn
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**Blue con casts short duration mez; ''ignore''.
*3 red cons, a white, dark blue, and grey con spawn
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**'''Kill''' both red cons and the two others despawn.
**Grey con casts stun, lot of hp ignore
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**Blue con casts short duration mez ignore
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*Three red cons, a white, dark blue, and grey con spawn.
**White con casts long duration mez (multiple minutes) kill if you want
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**Grey con casts stun, has a lot of HP; ''ignore''.
**Kill three red cons and the others despawn
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**Blue con casts short duration mez; ''ignore''.
*Prison Guard of “Explosions” will spawn and path into the room
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**White con casts long duration mez (multiple minutes); ''kill if you want''.
**Rooted
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**'''Kill''' three red cons and the others despawn.
**During the fight he will spawn Red con guys that come from the outer rooms
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***Believe it is HP based with the spawn number being 1, 1, and 2
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Prison Guard of "Explosions" will spawn and path into the room.
***We burned the guard and ignored the adds, will try killing them and going slower in a subsequent run
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*Rooted.
**Once Prison Guard of “Explosions” is dead, Ghillie will return to the center of the room
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*During the fight, he will spawn Red con guys that come from the outer rooms.
**When ready to start, talk to Ghillie and she will start trial 5
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**Believe it is HP-based with the spawn number being 1, 1, and 2.
'''Trial 6: Trial of Contamination'''
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**We burned the guard and ignored the adds, will try killing them and going slower in a subsequent run.
*Mistress of Blight will path into the center of the room
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**Rooted
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Once Prison Guard of "Explosions" is dead, Ghillie will return to the center of the room.
**Hits like a truck or casts a DT, purpled the tank shortly after engaging
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When ready to start, talk to Ghillie and she will start Trial 6.
**At certain points during the fight you will get an emote and she will retreat from the fight and you will have to run to a room
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**No idea how this works
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=== Trial 6: Trial of Contamination ===
***The first time she retreats everyone will see a color somewhere, middle of the room maybe?
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****Run to the room you see glowing for or get killed
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Mistress of Blight will path into the center of the room.
***The second time a couple people will see the right color and everyone else will be a trap, so run to the room multiple people see
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*Rooted.
***The third time everyone will see different? And only one is right?
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*Hits like a truck or casts a DT, purpled the tank shortly after engaging.
**Once Mistress of Blight is dead, Ghillie will go to the room with the entity
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*At certain points during the fight, you will get an emote and she will retreat from the fight and you will have to run to a room.
*Upon approaching Ghillie and the entity in the room…
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**No idea how this works.
**The entity will start glowing and you will get an emote about your voice and something reverse
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*Run to the room you see glowing or get killed.
***Spent 2 hours yelling at a crystal and /exited so good luck
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*The first time she retreats, everyone will see a color somewhere, possibly in the middle of the room.
 +
*The second time, a couple of people will see the right color and everyone else will be a trap, so run to the room multiple people see.
 +
*The third time, everyone will see different colors and only one is right.
 +
 
 +
Once Mistress of Blight is dead, Ghillie will go to the room with the entity.
 +
END OF KNOWLEDGE, PLEASE FILL OUT IF YOU FIGURED IT OUT.

Revision as of 10:40, 14 April 2023

Deepscar's Den (Group Instance)

Step 1

Upon zoning in, Levitate the group and walk to Ghillie to get the instance started.

  • Note: She will not let you start if the entire group has not finished Ghillie's Research quest.

Step 2

Go to the center of the room and talk to Ghillie again. She will explain how to utilize her during the 7 Trials that take place in the instance. When ready to start, talk to Ghillie and she will start Trial 1.

Trial 1: Trial of Recall

After a delay, 6 colored crystals will spawn in the room and begin to glow and then extinguish 1 by 1. Take note of the order the colors light up. After the 6th crystal has quit glowing, they will be replaced by Recall Guardians that have an aura the same color as the crystals. Kill the Golems in the order that they lit up to pass the first trial.

  • Golems are not rooted, have a minor KB and an AoE or Ramp (need to verify which).
  • Loot Noc bane weapons, each golem drops a stack of 100 bane shurikens and a bow for use in Trial 3.

Ghillie will return to the center of the room upon completion of the first trial. When ready to start, talk to Ghillie and she will start Trial 2.

Trial 2: Trial of Reflection

After a short delay, reflections will spawn (1 for every member of the group) and path towards Ghillie. When the reflection stops, it will start to cast a spell and transform into a group member. Kill the Reflection and the Prison Guard of Discord will spawn.

  • Prison Guard of Discord is rooted and hits fairly hard; simple tank and spank.

Once Prison Guard of Discord is dead, Ghillie will return to the center of the room.

  • When ready to start, talk to Ghillie and she will start Trial 3.

Trial 3: (Name Unavailable)

Prison Guard of Dominion spawns and paths to the center of the room.

  • Prison Guard of Dominion is rooted and hits fairly hard.
  • At % based intervals, Nocs will spawn in the side rooms that run to the main room.
    • They can only be damaged with bane weapons from Trial 1.
    • If ignored for a period of time, they will combust and die (unsure if it does AoE damage).
    • The amount of Nocs spawned depends on the wave (what % the Prison Guard is at).

Once Prison Guard of Dominion is dead, Ghillie will return to the center of the room. When ready to start, talk to Ghillie and she will start Trial 4.

Trial 4: Trial of the Void

Prison Guard of the Void will spawn in the black room and path to the center of the room.

  • Rooted
  • When engaged, he will immediately summon all but 1 character on top of him.
    • The one character will run around killing Void people periodically throughout the fight when they spawn in the rooms.
    • There are giant orbs of death that circle the perimeter of the room; if touched, you die.
    • When one of the Void people spawn in a side room, the Prison Guard emotes about a prisoner escaping and becomes invulnerable until the Void person is killed.
      • The Void people that spawn have essentially 0 HP and instantly die, at which point one of the death orbs homes in on the person who killed it. Could not figure out how to avoid the death ball, and we just rezzed whomever died.

Once Prison Guard of the Void is dead, Ghillie will return to the center of the room. When ready to start, talk to Ghillie and she will start Trial 5.

Trial 5: Trial of "Explosions"

  • Red con enemy spawns
    • Not rooted, not blighted.
    • Kill him.
  • Red con and grey con spawn
    • Grey con casts a stun, has a lot of HP; ignore.
    • Kill red con and grey will despawn.
  • Two red cons, a dark blue and a grey con spawn.
    • Grey con casts stun, has a lot of HP; ignore.
    • Blue con casts short duration mez; ignore.
    • Kill both red cons and the two others despawn.
  • Three red cons, a white, dark blue, and grey con spawn.
    • Grey con casts stun, has a lot of HP; ignore.
    • Blue con casts short duration mez; ignore.
    • White con casts long duration mez (multiple minutes); kill if you want.
    • Kill three red cons and the others despawn.

Prison Guard of "Explosions" will spawn and path into the room.

  • Rooted.
  • During the fight, he will spawn Red con guys that come from the outer rooms.
    • Believe it is HP-based with the spawn number being 1, 1, and 2.
    • We burned the guard and ignored the adds, will try killing them and going slower in a subsequent run.

Once Prison Guard of "Explosions" is dead, Ghillie will return to the center of the room. When ready to start, talk to Ghillie and she will start Trial 6.

Trial 6: Trial of Contamination

Mistress of Blight will path into the center of the room.

  • Rooted.
  • Hits like a truck or casts a DT, purpled the tank shortly after engaging.
  • At certain points during the fight, you will get an emote and she will retreat from the fight and you will have to run to a room.
    • No idea how this works.
  • Run to the room you see glowing or get killed.
  • The first time she retreats, everyone will see a color somewhere, possibly in the middle of the room.
  • The second time, a couple of people will see the right color and everyone else will be a trap, so run to the room multiple people see.
  • The third time, everyone will see different colors and only one is right.

Once Mistress of Blight is dead, Ghillie will go to the room with the entity. END OF KNOWLEDGE, PLEASE FILL OUT IF YOU FIGURED IT OUT.